Showing posts with label Valentia. Show all posts
Showing posts with label Valentia. Show all posts

Thursday, May 20, 2010

Cadenza's New Profile, first draft



[B]Name:[/B] Cadenza Vega Madrigal-Seraph

[B]Nickname /Alias:[/B] Called “Denza” by some friends and family, and various others. There is an incomplete list being compiled by the Blancwood Police Department of all the aliases she has used in crime in the past. It may never be complete. Tracey de Carlo also has such a list in the works, slightly more complete, but missing several in use on other worlds.

[B]Occupation:[/B] Numerous held in the past, amongst them a killer, saboteur, thief, representative, and all-purpose weapon for the Madrigal mafia as run by her eldest sister, and many others that she held as cover-jobs. Amongst these cover jobs that she held for short stints, some only for as much as a day, have been a dancer (back-up dancer, gogo dancer, exotic dancer, flamenco and salsa dancer, belly dancer), model (runway, lingerie catalogue for Victoria’s Secret, print ads), prize fighter, yoga instructor, fortune teller, fruit merchant, drag racer, guitarist, singer, weapons merchant, politician’s aide, and others.

She has worked as a teacher at the Dome, a magical consultant, a rebel organizer in Medina, a diplomat, and now currently freelances as a demon hunter and exorcist with her husband Rain and his sister Raisha, and occasionally as a combat and magic tutor. Learning to pose as many of these professions has given her a wealth of skills and experiences, and an ability to be a quick-change artist and actor with a great capacity to adapt to any situation, given the chance and sufficient resources.

[B]Age/Birthdate:[/B] 30 --(just recently turned, her birthdate is given as some time in the late 1970s, in late November, most often said to be the 21st day of the month. It is unsure if she is a Sagittarius or a Scorpio, but most believe the latter.)

[B]Sex:[/B] Female, and markedly so.

[B]Race:[/B] Human, of Hispanic, Italian, Portuguese, and South American origin. Slight hint of Romani, despite her gypsy roots being more akin to the Andalusian gypsies of our world. Possesses magic, believed to spring forth from the soul, and run in her blood.

[B]Height:[/B] 5’5”, petite and well aware of it. Somewhat grudging of it.

[B]Weight:[/B] 122 pounds, in lean, dancer’s muscle and womanly curves

[B]Eye Color:[/B] Deep, dark blue. A mysterious color, they can be sharp, biting cold, or blaze in fierce anger, or go gentle and soft with love or sadness. Her eyes are very expressive of her moods, but can be hard to read when she wants them to be. Humor seems to bring a private life and light to them.

[B]Hair Color/Style:[/B]A true raven black, that tends more towards blue-black than brown-black, and long and lustrous, flowing into loose, soft, natural curls down to her mid-back. A woman’s hair in gypsy culture is a source of pride and a sign of her maturity and fertility as a woman. Cadenza keeps hers long and beautifully healthy and strong for just such a reason.

Often she ties it back partly, in a half-ponytail kind of style, to keep it out of her way while fighting or doing other physical tasks. When worn like this, some of her tresses are put up into a bun, along with gypsy beads, and the rest is left loose in curls that can easily be brushed aside away from her face to flow down her back. She pins her peacock feathers into this bun. She has straight, sideswept bangs that cover part of her forehead, but stay out of her eyes. Cadenza doesn’t fuss over them too much, leaving her hair tastefully taken care of but not overworked or overstyled.

She’s just as often seen wearing her hair all down, or tied into a ponytail, or woven into a braid, whichever style suits her activities and tastes at the time. She has long, lush, full black eyelashes and well-shaped brows with a bit of an arch that can help make her look seductive, sharp, or angry at times.

[b]Skin Color/Complexion:[/b] Tanned olive skin with a warm tone, that tends towards a deep caramel or bronze color. It’s rougher on her worn and battle-scarred hands, but smooth elsewhere, and she has to work to keep the impurities and harsh sunlight of living in a sandy, arid climate from damaging her skin. She takes good care of herself, and while not flawless, possesses a natural beauty that needs little enhancements from make-up.

She has no visible blemishes, but must try to keep her skin moisturized because of the dry environment in which she lives. In order to save time, money, and effort, Cadenza has used the aid of a spell to magically remove all unwanted hair from her body, leaving her legs and other areas as smooth as if she was just waxed and her brows neat and groomed, but not overly.



[B]General Appearance:[/B] The two most apt words to describe Cadenza would be petite and curvaceous—-she is a tanned, toned woman who stands proudly at 5’5” in height, an average or even tall height for her culture, albeit once she’s increasingly finding is more on the short side in other countries and even worlds. She has ample endowments in both her chest and her bottom, possessing an impressive bust that measures somewhere between either a C or D cup in size, generous and buxom for her frame, and a shapely, toned bottom to balance it out. Her voluptuous body is an hourglass shape, with wide, womanly hips, shapely, curved, and strong thighs, a trim, slender waist, and average size shoulders that balance her out and make her proportions appear more natural, if not very curvy. Her legs and thighs have strong, toned muscles, fit to jump, kick, and dance, and her stomach is flat and abdominals capable of taking a punch. Her upper arms are also strong, lean, and toned, able to perform pull-ups or climb a rope with ease. She is flexible and limber and can bend into many poses as needed for dances, fighting, and yoga, as well as crawl, sidle, or climb when needed. At age thirty, she has been described as being “still young enough to be flawless, but old enough to be all woman.”

She has a beautiful, heart-shaped face, with gentle, feminine, and sultry features that reflect her mixed Latina and Italian heritage. Her eyes, dark in color and with a mystique to them, are almond-shaped and somewhat large and expressive, but not wide-eyed, giving her a more mature rather than innocent look. They’re unnervingly good at giving sharp glares. They are framed by a set of dark, full lashes, and are set a little wider apart, giving her an exotic appearance, which is complimented by her high, defined cheekbones, and gently curved, narrow jaw. Her nose is small and delicate, slightly upturned and rounded, with a straight, gently inward-curving bridge and small nostrils. Her lips are full, of a faintly wine-kissed color, and soft, often curved into a small smirk or sarcastic scowl, and they form alluring shapes when forming her musical words. She has a reputation for saying some rude or nasty things that one would not expect from such lips. Her teeth are straight and brilliantly white, and kept clean. She values good hygiene and takes care in instilling the same value in her daughter Kate. She wears make-up when she has the time, often just a light dusting of radiant peach blush, light, natural bronzy eyeshadow to add a hint of glamour, waterproof black mascara, and lipgloss. She prefers to keep the look natural and fresh-faced, with one feature highlighted or bold. For evenings, she’ll go for a smokier eye and a bolder lip color. Her nails and toenails are kept clean and trimmed, and are sometimes painted, most often glossy red.

She has petite feet and hands, both deft and skilled in a wide range of motor skills and tricks. Her hands are proficient with a number of weapons and instincts and muscle memory are honed in various fighting styles. She often wears rings on her fingers, most notable being her ruby engagement ring, with a large ruby set in yellow gold, and surrounded by smaller diamonds on each side. She wears feathered, gypsy charm earrings, although she will occasionally switch for other ones.

The area where you can find the most signs of her rough past are in her hands and forearms. Left scarred as a reminder by her sister, her hands are a patchwork of knotted, dexterous muscle under scarred skin, covered in burns, welts from whips, cuts and slashes and stabs from edged weapons, a series of bite marks, a gunpowder burn and wound, and a particularly curious coin-shaped burn on the palm of her right hand. Her forearms bear similar scars, but less of them. She keeps both her hands and forearms bandaged up until the knuckles at all times, changing the bandages each time after she showers with fresh ones. Often they are also covered by fingerless leather, mythril-reinforced gloves with studded knuckles, and her forearms by gauntlets of the same. She has made attempts to heal many of the wounds, but some are stubborn or too old to go away or heal. Now she accepts them as old reminders to be more careful. There are a few scars elsewhere on her body, but none severe or of much note. Her fingertips have thickened, slightly rough skin, accustomed to years of playing guitar and other musical instruments.

Cadenza dresses practically, but enjoys putting feminine, flirty, and gypsy flair and style into her clothing choices, often favoring dresses and skirts when possible. She detests pink, and tends towards warmer colors, such as reds and golds, or darker bluish hues, like navy or deep purple, for her colors. She is not averse to patterns but can be picky about the ones she wears, most of them being ones that she currently likes in fashion, an animal print, tastefully done flowers, or a more exotic, cultural print.

She loves wearing jeans and feels comfortable in slim-fit, hip-hugging styles that highlight her curves, usually in dark washes. She also favors feminine, soft, and flowy blouses, like peasant blouses, or embroidered tanktops. She’ll wear shorts in warm enough weather, particularly tailored shorts, and when relaxing in Rubato, prefers sandals to any other footwear. She’ll avoid socks whenever possible. Cadenza loves high heels and walks gracefully in stilettos. Most often when traveling, she’ll opt for well-made, reliable leather boots with a slight heel. Underneath her clothing, if expecting trouble, she’ll wear her mythril bodysuit (detailed in the armor section.) She sometimes carries a purse or bag with her to carry her belongings.

She walks with a leisurely, casual pace, always ready to break out into a run or pivot with momentum into a punch without much warning needed. Her strides have a salsa dancer’s grace, flair, and smoothness to them, and her hips sway alluringly with each step. She tends to rest her hands on her hips, or when defensive or angered, cross her arms over her chest. She holds her tension and anger in the palms of her hands, and is prone to making fists, sometimes even until the knuckles are white. When walking she lets them rest naturally at her sides, or shoves them in her pockets when more relaxed, holding an iPod or just at the ready. When fighting, she is almost never still, always pacing or keeping on the move, ready to act.

A smile is rare from her, and even more so a genuine one. But if you do manage one from her, it is good-humored, unabashed, and warm, and often carries a great deal of meaning, affection, or acceptance. She smells subtly of lavender and sweet prickly pear fruit, along with a slightly salty, mild, earthy hint of sand.

[b]Known Family: [/b]
Paris Santiago Valentia – ex-husband (only legally deceased)

Galliard Vinicius Madrigal – father
Sonya Deneb Navarre-Madrigal – mother (deceased)
Clara Madrigal-Souza – paternal aunt, Galliard’s younger sister
Domenico Souza – paternal, younger cousin, Clara’s son
Aline Navarre-Ramirez – maternal, older cousin

Vivace Altair Madrigal-Dionne – eldest sister (deceased)
Anton Lorenzo Dionne – brother-in-law (deceased)
Fabricia “Fabi” Muscida Dionne (Leos) – niece
Alessandra “Alex” Zaniah Dionne (Vossler) - niece

Algretta Gatria Madrigal – second eldest sister
Luminari Maia Madrigal – third eldest sister
Arietta Mira Madrigal – fourth eldest sister

Katherine “Kate” Anne Seraph – adoptive daughter
Rain Seraph – husband
Jessica “Jessi” Seraphim-Black – adoptive daughter
Raisha Seraph - sister-in-law

[b]Homeplace:[/b] Santa Mariela, Rubato, South Cordelia, Earth (city, country, continent, world)

[b]Languages:[/b] Gaian (English, her world's global language) spoken with a mixed Hispanic/Italian/Portuguese accent, Old Rubatoian (a mix of Spanish, Italian, and Brazilian Portuguese), Gardenian (Italian), Castillian (Spanish), Magellan (Portuguese), a touch of Stuttgartian (German, very broken and with a strong accent), a touch of Zhenghese (Mandarin Chinese, also very broken and with a strong accent), Romani (can speak it better than she can read or write it)

[b]Theme Songs:[/b] Kelas (Let's Dance) (Fullmetal Alchemist), Requiem (Fullmetal Alchemist), This Night (Black Lab), Tamacun (Rodrigo y Gabriela), Got Nuffin' (Spoon), Diem (Rodrigo y Gabriela)

[b]Vehicles:[/b] Cadenza drives a dark gray, custom-modified [url=“ http://coolen007.deviantart.com/art/Reventon-of-lamborghini-106677625”]Lamborghini Reventón, and a red [url=“http://en.wikipedia.org/wiki/Vespa”]Vespa scooter[/url]. She also inherited a silver [url=http://en.wikipedia.org/wiki/Kawasaki_ZX-6R"]Kawasaki Ninja ZX-64[/url] sports motorbike when Johnny Bones passed away, but rarely uses it, finding it has too many memories attached to it for her to bear.

More recently, William Nira gave her a black [url="http://image.motortrend.com/f/government/mercedes-benz-e-guard-armored-e-class-sedan-stops-44-magnum-rounds-costs-58k/17699784+w750/black-34.jpg"]Mercedes Benz sedan[/url] as a wedding gift, equipped with many gadgets and weapons, and suped up with custom options, like a red undercarriage, and tinted headlights.

[B]Weapon(s):[/B] Cadenza carries a concealed simple semi-automatic pistol and a number of knives, but her most notable weapons are listed below.
- [u]Bow and arrows[/u]: Retired save for the simplest, most ordinary jobs is Cadenza’s old lightweight, purple-colored bow. It’s made of a carbon material half the length of the gypsy’s arm-span and its inner curve is reinforced with steel. The durable bowstring is made from the whiskers of tigers, and the grip with fine, black leather. Compared to her other weapons, the bow’s more so kept around for sentimental purposes than anything else, as it was handmade for her by her very own dad—but nevertheless, the thing’s seen her out of many a tight situation in the past. Steel-tipped arrows with white wooden shafts and purple and black guide-feathers are carried in a silver-rimmed, black leather quiver for whenever the bow might be needed. If Cadenza ever runs out of arrows, she may use the peacock feathers in her hair as a sort of makeshift ammunition.

-[u]Daggers[/u]: For the quick and dirty jobs, Cadenza has a small, steel dagger that she uses when simple punches are not quite enough—some people need a blade in their gut to take the hint. It’s said that the dagger she favors is a trophy she won off some pirates in Bellavista before she had much in the way of magical strength—and the silver handle, encrusted with priceless rubies and sapphires, seems to prove the weapon came from someone with wealth, whether it be stolen or earned.

When a simple kick doesn’t seem to suffice, the gypsy has two smaller, retractable daggers hidden in the heels of her boots. They flare out when she gives a forceful kick and give her foes a nice, pointy surprise. They also serve her well in climbing and other tasks. They have been painted with a special mixture of a matte black coating by Omar Vargas to avoid being detected by a gleam in light, while still not dulling the cutting edge or piercing tip of the blades.

Other daggers are rumored to be hidden in various places on the shadows of the mage’s body, which she can draw out without much conscious effort through magic and use to attack surreptitiously. This has not, as one can imagine, helped improve her image of being… less than cuddly. These daggers are treated with Vargas’ matte black blend as well.
-[u]Conquistatore da Luz[/u] [i](Conqueror of the Light)[/i]: From the moment the Conquistatore da Luz appeared to Cadenza, moments before her encounter with shadow master Tsuukai Ita in “The Shadows' Favored”, it was clear that this sword was not just another chunk of metal. This weapon had abilities, and an agenda—there was something more that made this blade up. As she’d find later, this sword was a sort of tangible form the gypsy Spirit of Shadow took on, all in order to siphon magic away from Cadenza and reassume control of the shadow element in their world. But, in “Chinatown Rush”, she would prove to have too much power for the Spirit to absorb—a side effect of her exposure to the Dome and its many worlds, from which shadow magic was drawn to her—and with some help, she trounced the Spirit and the sword was left to her as a sign of her victory and her new position as her world’s reigning Spirit of Shadow.

Enough of the spiritual, for a moment—step back for now and examine the sword as it is. It’s a purely black cutlass, made of some substance as hard as adamant, with a basket-shaped crossguard for protecting the wielder’s hand. It glows darkly, like a shine but in reverse, gleaming with a black sort of energy that only those with magical awareness can see. Light doesn’t affect it as one might think—instead, the sword absorbs it, eats it up without being harmed in the least. It can break down barriers and penetrate force fields with considerable ease. Presently, the sword’s capacity for containing shadow magic seems to be equal to that of the old Spirit of Shadow before Cadenza—put simply, this basically means that it cannot hold all the power that flows into it when Cadenza uses it. The excess magic therefore rides off the blade in waves (see “Blade Wave” under “Other skills” for more description.)

When not in use, the sword melds into the shadows on the gypsy’s dagger sheathe—it helps if you think of those as very deep magical pockets, of a sort. It can only be drawn out of the shadows and wielded by Cadenza herself.

-[u]Gunblade[/u]: It started off as a sketch in chalk by the blacksmith Omar Vargas, on a lazy afternoon where he was, as usual, pondering over the feasibility of combining a long-range weapon with the shorter range of a sword. There were a lot of problems in the design—finding a force strong enough to maintain the integrity of the blade while still allowing it to be hollow for the gun’s barrel, finding a material strong enough to do the same, and perhaps the most worrying of all for him…finding someone who could use it effectively and responsibly. There was, he thought, no point in forging a weapon of this caliber just to let it lay forgotten and unused in his “finished” heaps. It’d be boring, for one. And people would talk about the wasted potential too, he figured.

Then his friend, Cadenza Madrigal, happened upon his sketch. She smiled, and made some small, jokingly disparaging comment about how Omar’s mind worked, but Vargas knew his friend well enough to see that she was interested. The next day, two tons of fine adamant, some notes from technological experts of other worlds, and some strange bullets, marked only by a label bearing the seal of the Dome, were all piled up in a giant, packaged heap outside of his workshop on the Sereia docks. He didn’t need to read the note to know who they were from, or why they were there. The man just grinned, and got to work on the gunblade before the red morning sun crested the last sand dune on the Rubato horizon.

Finally, his work came to fruition in "The Chain of Pursuit". He handed the finished weapon over to the gypsy proudly, and even after seeing all of his amazing accomplishments over the years, she felt he had outdone himself this time.

The gunblade is a marvel; adamant-hard, and dark blue in color, it is, at face value, similar to an arming sword in that it has a straight blade, is double-edged, and can be wielded using just one hand. (Very rough MS Paint sketch of the gunblade found here, which should be helpful in understanding the following description.) Trace your hand down from the tip of the blade, however, and you’ll find there is a thin line in the metalwork—merely a sliver—where the blade is divided from cutting edge-to-edge but bonded together by a force stronger than the most powerful magnetic or gravitational attraction. It is when this opens, and tip/the half of the blade further from the hilt swings away as if on a hinge, an action that is controlled by magic or the grip Cadenza takes on the hilt, that the gun-part is revealed within the other half and is brought to bear. The trigger extends from the crossguard to the handle, and the safety catch is on whenever the mouth of the gunblade is shut, or if Cadenza turns it on otherwise. The kind of bullets the gunblade takes are unknown, and are provided by a special supplier in the Dome.

When not in use, the gunblade is kept in a burgundy sheathe carried on Cadenza’s back.

[B]Armor:[/B] She wears a suit of white mythril full-body armor underneath her clothing (see weaknesses for details on its defensive strength.) There’s a layer of insulation underneath the mythril now that prevents the metal from chafing the skin or conducting any electrical attacks aimed at the woman, but still keeps the lightweight quality to the armor and does not restrict motion. Gauntlet-like cuffs of black leather padding are strapped around her forearms, with light mythril between the layers. On her hands, she wears black, fingerless leather gloves with a layer of very light mythril between the leather.

[B]Carried Possessions: [/B] A red iPod nano, her red Motorolla Razr cell phone, Lamborghini car keys, house keys, wallet, a tube of lipgloss, and a few magical herbs and charms. Her peacock feathers and earrings are magical catalysts used in her spells and to strengthen her magic in general.
-The Amulet of Choros: Once it slumbered deep within the Altari Mountains, but it was found by Cadenza, Kellson, Jhans Frenn, and TDC on a Dome assignment, and until Kellson’s death, belonged to him. His friend Spiny Norman passed it on to the gypsy when Johnny Bones ascended to Heaven.

The amulet was described in the ancient books of the Dome’s main library as, “An amulet that bestows upon its wearer unlimited energy so long as they wear it, destroying the need for sleep or rest.” It’s a source of seemingly limitless stamina; but the wear and tear on the human body as it’s pushed through its energy limits and out the other side make extended, continual use without a break dangerous to one’s health. Pain still takes its toll. Cadenza wears it frequently to forgo her need to eat or sleep, and to nullify the effects of alcohol on her liver, so that she can be ever-alert. She’s aware that this much use can be slightly self-destructive…but continues on anyway, knowing that it’s keeping another threat at bay (see bio for details.)

As far as looks go, the Amulet of Choros is an icy blue, with a small but nicely cut sapphire set in the middle. It hangs from a finely-wrought golden chain, which, despite its age, still gleams brilliantly in the sun.

[B]Powers/Magic/Skills:[/B] Cadenza can sense things through various qualities and fluctuations and disturbances in shadow, as a tactile or visual sensation to her. She often uses these deductions and sensations to make judgments or estimates on the spur of the moment. Her sensitivity is great and the shapes of shadows often allow her to see the natures of things even when they try to hide their real forms. The depth and darkness of shadows also are informative.

Cadenza is an example of an otherwise plain vanilla human with the one strength her world has granted to them--magic, and the ability to attract magical energy from other worlds. This was one of the causes for her power-up after so much time at the Dome--people of her world are attractive to magic. Others, had they not been afraid of the worlds beyond, or had not forgotten of the Dome door in their world, would be strong as well if they left. The gypsy was not aware of this phenomenon when she was first made to go to the Dome by her sister Vivace years ago.

~Spells:

Enchantment- Cadenza removes the trio of peacock feathers from her hair and spreads them out like a fan, as she begins an incantation. The sounds of the chant, when filtered through her mystic feathers, appear to be a beautiful melody, lulling foes into a false sense of peace. Once Cadenza finishes, she swings the fan at her opponent with a flourish, putting them under her spell, which paralyzes most enemies for upwards to 5 minutes when successful. Spell takes 1-2 minutes to complete.

Mesmerize- Mesmerize is a stronger version of Enchantment, and is executed in the same fashion. The spell, however, requires a longer incantation, and drains far more energy. The incantation takes 5-7 minutes to complete and necessitates complete concentration. Most enemies are paralyzed up to 20 minutes when successful. Cadenza is often severely drained after finishing the spell, unless she is in peak condition and has expended very little of her energy beforehand.

Premonition- Cadenza begins a different incantation, often closing her eyes to concentrate. A purple aura appears around her as the chant draws to a close, shielding her as she views a glimpse of the future. Shield lasts upwards to 2 minutes when successful, length of visions vary. Spell takes 1-2 minutes to complete.

Crescendo- A shroud of shadow magic engulfs an enemy or enemies, gradually increasing the pressure underneath the shroud at Cadenza’s will, or just naturally if she leaves it to take its course. If trapped underneath for a certain length of time (generally 5-8 minutes for a human) the pressure can reach lethal levels. If not trapped long enough to be killed, the pressure may damage eardrums and other sensitive membranes. Incantation takes 3-5 minutes to complete. Spell lasts until Cadenza is sapped of energy, calls off the spell, or the foe breaks out of the shroud (using extremely intense light or similar means.)

Void- Discs of shadow magic nullify light (both magic and regular light waves) and can redirect it back elsewhere (at an opponent, or simply a different location.) Effectiveness of spell and the amount of Cadenza’s energy consumed depends on the intensity of the light. Discs are shot from the palm of the hands or the fingertips. No incantation needed.

Staccato Burst Shadow- Hurls short, intensified bursts of pure shadow magic at an enemy, requiring no chant or preparation time. Blasts may be fired until Cadenza is completely drained of energy. Blasts are fired from the palm of the hand or fingertips.

*Shade Fist- Developed while training with both magic and martial arts, this technique allows Cadenza to use the pure and potent shadow magic energy of her Staccato Burst Shadow spell to back a punch with raw magical power. She merely needs to summon the magic for Staccato Burst, creating an orb in the palm of her hand, and then focus it to surround her fist--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to punch something. The resulting blow is countless times more powerful than her normal punches, but saps a bit more energy than a normal Staccato Burst attack.

This same concept can be applied to kicks, and other strikes, at will.

*Sharpshooter- This technique allows Cadenza to shoot dart-shaped projectiles of pure shadow magic that can pierce an enemy’s flesh and ravage their insides with magic or damage armor. Similar to her Shade Fist attack, the gypsy first needs to summon the magic for Staccato Burst, but instead she then creates orbs upon her fingertips, focusing to form them into needle-sharp darts--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to perform the attack. The spell is stronger than a Staccato Burst, but saps a bit more energy than the normal attack itself.

Dark Shield- Around Cadenza forms a domed shield constructed of shadow magic that lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. A short incantation taking 1-2 minutes is required to incite the spell.

*Dark Shield Mobile- Cadenza casts her regular Dark Shield spell, but with a slightly longer incantation that allows her to create a mobile, circular barrier of the same strength as the original spell around her body. Like Dark Shield, this technique lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. The incantation takes 2-3 minutes to complete.

Noir Armor- As the name suggests, this skill allows Cadenza to form a suit of full-body, ebony-hued armor constructed of pure shadow magic to guard herself. The armor disperses any and all forms of energy used to attack her, scattering the particles harmlessly off its surface, and it can absorb magical energy in order to replenish the gypsy’s own reserves. The armor lasts for upwards to 10 minutes, or until she willingly calls the spell off herself, and requires an incantation of 2-3 minutes to create. It drains significantly more energy than either form of her Dark Shield skill.

Dance of the Shadows- Cadenza begins this attack by singing the first few measures of a song with magical qualities, which was specially composed for her by Louis Fritz's protégé and musical prodigy, Melody Ferrier. As the last few notes ring out, human-sized figures of pure shadow magic appear on all sides of an enemy, and collide erratically and forcefully into the foe as they dance and careen around. The masses of energy move to keep up with their target, so they can't miss. The attack ends when Cadenza calls it off or is sapped of energy. The spell has sometimes been nicknamed the “Bloody Ballet” by those who have seen it in action.

Revoada das Sombras (lit: “Flight of a Flock of Shadows”)- Literally called “flight of a flock of shadows”, this spell begins when Cadenza sings the first few measures of a song with magical qualities; but unlike the tune of Dance of the Shadows composed for her by Melody Ferrier, the lyrics are entirely in the old Rubatoian language, and draw upon the gypsy’s own, more potent magical energies rather than a bond with the girl prodigy. As the last few words are sung, pure shadow magic materializes in the form of a flock of beastly dragons, who divebomb at their target in wild, unpredictable patterns and mind-boggling speeds. Like in the Dance, the masses of energy move to keep up with their target, so they can never miss—but unlike the Dance, the dragon-sized figures can attack aerial foes with greater ease, and have a far more intense and destructive concentration of magical power behind their attacks. The spell, which drains more energy than the Dance, concludes when Cadenza calls it off or is sapped of energy.

Silhouette of Stealth- Learned during training with shadow magic-user contacts in Rubato (after "Her Rebellion"), this spell allows Cadenza to meld into any nearby shadows (or shadow magic), disappearing into them completely without a trace. She can freely move through any space where the shadows or spells themselves are cast--along walls, through windows, etc. for as long as she has energy. No incantation is needed--the spell only necessitates energy and shadows within range.

*Drain- When Silhouette of Stealth is in effect, the gypsy may use a short incantation to grant herself the ability to drag a foe or foes down into the shadows with her—gradually draining them of their energy and giving it to Cadenza every second they are in the gloomy depths. The incantation takes 15-20 seconds to complete, and the attack lasts until Cadenza calls it off or the opponent manages to break away.

*Saber- When Silhouette of Stealth is in effect, Cadenza may create a short sword constructed of shadow magic to attack persons and objects outside of the depths of the shadows she travels in. The blade cuts much like metal, but can be formed or dispelled like magic. The sword disappears when Cadenza calls it off or is sapped of energy.

*Missile- When Silhouette of Stealth is in effect, Cadenza may send an attack or other weapon/person/object through the shadows rather than herself. A predetermined destination point can be chosen before the item/attack enters the shadows, or it may be chosen while the item/attack is still in transit. The destination is flexible and can be changed as long as Cadenza can see the travel path of the item/attack.

*Breakaway- Gained after overcoming the former gypsy Spirit of Shadow. When Silhouette of Stealth is in effect, Cadenza travel outside of the shadows, appearing as a circular silhouette on the surface where she goes; this allows her to slide through even in direct light. This skill, however, drains more energy, unless shadows are used as a starting-off point.

*Cast- Upon becoming the Spirit of Shadow, Cadenza gained the ability to create shadows, or “cast” them, so to speak, wherever she needs them to jump into or to drop something else into. This ability is linked to “Breakaway”, in that it makes it much easier.

*Shade Touch- With Silhouette of Stealth in effect, Cadenza may send force through the shadows, instead of sending herself. The skill, as described to King Olmo in "The Chain of Pursuit", works as follows: "a new way to send force—to send kinetic energy—through shadows. Using this, I could just tap the armrest here…' and Cadenza drummed lightly on the crimson padding to illustrate, '..and by touching the shadows there, I could poke out your eye, by sending the force through the shadows on your eyeball. It would be as if had I just jammed my thumb into your eye—only from a comfortable distance here, where I don’t need to avoid any flailing, defensive arms, or gnashing teeth that could bite my arm before I got the chance. All I have to do is see what I want to touch or harm—and use the shadows near me to do so.'

This skill allows the woman to punch people from a distance (by, for example, punching a shadow in the palm of her hand), redirect bullets, move things even when her hands are restrained, and much more. She’s yet to fully explore all the possibilities of this ability.

Healing Sonata- Cadenza starts this spell by singing the first few measures of a song with magical qualities, which was specially composed for her and Louis Fritz by the minstrel’s own protégé, Melody Ferrier. As the melody flows, energy gathers at the gypsy’s feet, and rises in bright rings until it has traversed her whole body, healing any non-lethal injuries, internal or external, as it goes. Melody’s flute can be heard echoing in unison with the song when the spell is cast.

*Inner Melody- If ever impaired vocally or otherwise not in a state to sing, Cadenza may merely think the melody of Healing Sonata to herself, holding her hand over a specific wound to heal it with the same effects.

Gloom Tornado- By surrounding herself with a veil of pure shadow magic to draw upon, Cadenza can run on pure magical energy, increasing her already impressive speed fivefold and creating twisters of shadow power in her wake. These twisters trail after her, engulfing any foe she passes and damaging them with both forceful shadow magic and fierce winds. The technique requires no incantation, but consumes a considerable amount of magical energy, leaving Cadenza somewhat drained afterwards.

Weaker tornadoes of the same kind may follow after the gypsy when she runs at certain speeds, similar to the waves in “Blade Wave” (see “other skills” for details.)

Razorfeathers- By enchanting one of the peacock feathers in her hair with magic, Cadenza can toss the feather into the air to incite an attack quicker than the eye. Once the tossed feather dissolves, a downpour of razor-sharp feathers made of dark magic flutter down, unable to be deflected, and then all at once, they abruptly slash in countless different places on their target, cutting deeper than a knife without warning. The attack causes both great blood loss and significant magical damage. As Cadenza only carries three feathers that can serve this purpose, this attack can only be used three times; once for each feather. Mysteriously, the feathers she uses rematerialize after a day.

Shadow Golem- After an incantation of 6-8 minutes, a great deal of the shadow energy from within Cadenza rises to the surface in a visible form, and manifests itself around the woman’s body in a destructively powerful giant of pure magic. In this form, Cadenza retains her impressive speed, but commands far greater physical and magical power and defense (increased by at least 15-fold, depending on how much magic is used to form the giant) within the golem’s dark, semi-transparent form. Her Void ability, Dark Shield (and related skills), Staccato Burst Shadow (and related skills), and Silhouette of Stealth (and related skills) can all still be used when in this form. The spell lasts for as long as Cadenza has energy, or until she willingly calls it off herself. The energy used will absorb back into her afterwards, but she is still considerably drained after the spell in most cases (just how much depending on how long she maintained the golem form.)

Shadow’s Blessing- Gained after overcoming the gypsy spirit of shadow. Cadenza may grant one shadow spell of her own (not removing the ability to perform the spell from herself) to any living being for a single day.

Harmony- After years of being excluded from its circle, this spell has finally been granted to Cadenza, as it has been to her sisters. She simply chants an incantation taking 1-2 minutes, and then, through a bond of gypsy magic, is allowed to call upon a spell from one of her sisters. Unlike when they use the spell, however, the proximity of the other women is irrelevant to the skill’s strength, thanks to the Cadenza’s own intense training. (See sisters’ profiles for list of possible spells.)

Soul’s Flare- Learning Harmony has opened upon the world of Rubatoian magics to the gypsy, where the spells draw upon not only the user’s own energies, but other sources like emotion, the soul, or bonds with others. Cadenza began learning these skills under the tutelage of various mages countrywide, and this training has come to fruition in the first of the gypsy’s spells in this vein of magic.

By focusing these newly-tapped energies, she’s able to release invisible shockwaves of magical energy whose effect differ depending on her emotions. Anger brings a devastating magical attack that can bypass barriers of any kind; happiness a burst of energy that restores her reserves and heals her wounds; sadness a crippling blow that paralyzes targets until they’re released or can break free from the extremely strong grip of the spell. Other, more complex emotions have yet to be explored, but many are thought to fall under the three broader categories. The attacks can be charged with her own innate shadow element by will.

*Holy Blast- Through her old bond with Johnny Bones, the holy magic for this attack has been left to Cadenza. She feels as though the energy is radiating from the man’s amulet when she uses it, but even without wearing it, the spell still functions. All it requires is that she draw a quick cross in the air, before whatever her target is, and a blast of whiteish-gold energy emerges from the center, with the cross image still shimmering faintly in leftover magical light.

The blast is typically a short-range attack, since the need to draw a cross makes aiming a little tricky from longer distances.

Fumo de Crepuscolo (lit: “Smoke of Dusk”)- After an incantation of 1-2 minutes, this spell will fill the area with dark, thick smoke which emits from all shadows within a certain radius. The smoke will continue to be produced unless Cadenza willingly calls off the spell, or is several miles away from the point where she cast it.

Pendants of the Setting Sun- Learned while training in Zhenghe, this spell sends a pocket of Cadenza’s innate shadow magic, or if she wills it, multiple pockets, enough to fill the target’s entire body, into the deepest parts of their body, behind the bones, and underneath the flesh. At first, they will only feel a twinge of unexplained pain—the pockets are not seen or perceived otherwise—but as time goes on, the pockets expand, and the pain grows more and more severe. It’s almost like a tumor—because this grows, and expands, the shadows getting deeper and darker. The target’s strength starts to go first—then, their consciousness. Left in long enough, the “pendant” or pendants brings death. Healing magic does not affect them—it cannot even detect them. Holes are slowly bored into the target’s bones and organs.

This spell is slow in nature—and drains Cadenza more and more, depending on how many “pendants” she uses. Because the spell is, as a rule, based on the setting and rising of the sun, its effects will be stronger and quicker at night then during the day.

Phantasmagoria- Loosely related to “Enchantment” and “Mesmerize”, this spell uses the same type of magical energies to intoxicate its target(s), numbing their senses and reaction time, and causing them to see hallucinations, such as this dancing before their eyes. How long the effects lasts for depends mainly on the person targeted themselves, but it typically lasts for upwards to 20 minutes when successful.

Ritmo Globale (lit: “Global Rhythm”)- This spell will change Cadenza’s surroundings, depending on how the song that acts as an incantation is sung—if she sings it quickly, her surroundings will speed up in response, making them move faster as she moves through them at normal pace. If she sings it slowly, the surrounding area is also slowed, so that she moves through them as if time has almost stopped, a blur amongst all the sluggishly moving world. Whether the spell can have other effects if sung in other ways, the gypsy has yet to discover.

Song of the Madrigal- A lyrical song written in Old Rubatoian for Cadenza and her four sisters by their mother Sonya, the song of the Madrigal is a chant that allows one sister in a desperate situation to bind the magic of another sister, or send her own power to that sister, whichever she chooses. Each sister has another that is their contrast, and is the one they have the power to bind; for Vivace with her fire, there is Algretta with water; for Luminari with light, there is Cadenza with shadow. Arietta with wind is their mother's contrast, for earth, and serves as a balance; when she sings the spell, whatever the other sisters may have changed is returned to normal, and powers are restored.

The spell has only been used once so far, by Cadenza, in Let's Start Anew, when she sang it to bind her sister Luminari's powers in order to purge the Spirit of Light from her. Cadenza's lyrics begin as:

"Esta é a canção do Madrigal;
Uma canção cantada por muitos, cantado agora por uma.
Eu sou a cadência; o ritmo;
Esse que mantem a canção unida."

("This is the song of the Madrigal;
A song sung by many, now sung by one.
I am the cadence; the rhythm;
The one that holds the song together.")

It is unknown what might have happened had all five sisters ever sung the song together, but with Vivace's death, it will never be learned.

~Other skills:

Worldly Exchange- Gained after overcoming the gypsy spirit of shadow. Cadenza is able to draw shadow magic energy from any nearby shadows when her own natural magical resources are depleted to a certain extent.

Blade Wave- As of "Between Darkness and Light", whenever Cadenza slashes or moves her cutlass, the Conquistatore da Luz, waves of shadow energy will ride off the cutting edge and crash into anything they touch. This takes no conscious thought on Cadenza's part--it's simply a result of her shadow power flowing into the blade, and being more than the sword can contain within itself. Thusly, to give off the excess energy, it releases these devastating waves. This consumes no more energy than a normal swing of a sword would--it's just the product of a transfer of magic like blood flowing through a body.

Further description of the waves from their first appearance can be found here:
The room was filled with a series of clanging noises for a long while, like the working chambers of a blacksmith, blades striking blades with sounds just like hammers beating metal into shape. But then, a wobbly, wave-like sound, like thin cardboard being moved like ocean tides from hand to hand (poor children have few things to entertain themselves with, okay?) entered the ears--and I blinked, and Zorlo blinked, and we looked at the Conquistatore da Luz as the weird little noise came again. Shadows seemed to rise off the blade, like steam, and formed this wave, like a shock wave, or an ocean current, that rode off from the edge and ran out in the direction the sword's cutting side was pointed in until it crashed into something. Like thin, wavering, bending walls of energy, they rushed out. Considering the battle from a bird's eye-view, it might have looked as if I were dancing, and these giant ribbons of shadow were flying out from the cutting edge of my blade.


Luisa’s Arrow- This is a another skill of the Conquistatore da Luz that Cadenza has only just learned of--its power comes from the fact that the former Spirit of Shadow, once a human named Luisa, still has her soul entwined in a way with the blade. Even though her spirit is dormant, she lends the ability to fire magical, arrow-shaped energy blasts to the blade, which can curve and travel through solid objects at Cadenza's will. The blasts are fired from the tip of the curved sword, but so far, the woman has only been able to call upon them in desperate situations.

Dead of Night- By shrouding herself in shadows, Cadenza can become invisible to the eyes, to technological devices, and to the senses of even those able to trace people through magic, aura, or other energies. This skill makes a cloak, of sorts, appear around her, so that she seems to have just become a black blur, and fades into the background, out of sight and attention. It can last for as long as Cadenza has energy.

Shadow Skip- A movement skill where Cadenza manipulates the magic within her to accelerate her body and sprint, leap, etc. so quickly that she will appear to vanish and then flicker into existence briefly again as a faint shadow before once again disappearing.

Extrasensory- With the aid of magic, this skill heightens Cadenza's perceptions, allowing her to sense magical presences and other disturbances and oddities more clearly and accurately.

Steel Crows- Like the spell Razorfeathers, this attack moves quicker than the eye--but there's no enchantment or prep time necessary. Cadenza needs to simply summon up all the daggers hidden in the shadows on her--which is as easy as deciding to clear out your pockets, and focus to arrange them in a circle, like a flock of crows or vultures hovering before their prey. This takes less than a second of effort, being done by mostly will. Then, without warning, all the daggers will dart towards their target, like diving birds, to pierce into them, often leaving very bloody results.


[B]Battle Strengths:[/B] Cadenza possesses superhuman speed, strength, and stamina, and a wealth of magical power and knowledge. She is agile and flexible, and trained in many forms of martial arts and other combat, skilled at wrestling holds, improvising, the use of knives, swords, daggers, guns, bows, and other weapons, and has the instincts and tenacity of a true brawler to contend with. The magic of strength from her world powers her body and pushes it far beyond human capabilities and limits. She has acrobatic abilities to put a gymnast to shame, capable of flips, leaps, and dives, and such daring moves as a huracanrana when practical or advantageous. Her greatest natural attribute is her speed, which is helped by her petite size, and nimbleness. But she is no fragile speedster. Her strikes carry power and physicality, real brute force and weight that belies her appearance. She can break through walls and more than knock a strong man down with her blows. She runs fast enough to blur and vanish from human vision.

One of her greatest strengths is her ability to adapt, and devise new strategies in a split second, rolling with the punches until new avenues of opportunity open up. She is shrewd and decisive, not easily led into ruses, but capable of devising her own. She heals fast, and with the aid of magic, can heal otherwise grievous or life-threatening injuries if she has the energy. Her magic supplements her skills, but can also serve as a deadly and overwhelming weapon of its own. She uses her magical spells with precision, cool nerve, and strong will. Anger and other feelings only serve to strengthen her resolve.

[B]Battle Weaknesses:[/B] Without her trademark array of peacock feathers, the gypsy’s left without any back-up ammo should she choose to use her bow, and she’s also out of luck when it comes to casting some of her spells. Attempts to use other items as catalysts for her magic have resulted in explosions and the transforming of people and things into pure shadows—only the feathers seem able to handle the level of energy being used.

Her mythril armor, crafted and refined again and again by Omar Vargas, is able to repel bullets, the brunt of the force--if not all of the force--from most magic, attacks from all earthy metals, and hits from most magical metals as well, but it can eventually be damaged by repeated, powerful blows from some of the strongest magical metals known. Taking Cadenza’s speed into consideration, however, this is a nigh-impossible feat. The only other shortcoming of the armor is that it does not offer protection to the woman’s head, neck, feet, or hands.

While it doesn’t actually harm her any more than a normal human, Cadenza intensely dislikes cold and humidity and prefers to leave those conditions as soon as she can. Intense, unfettered light, especially of an otherworldly nature, can give her a headache or migraines when exposed to it for long enough. She prefers being in the shade, or natural sun, where shadows can be present, but isn’t necessarily weak to most light magic, as she is no kind of dark or malevolent creature.

[B]Other:[/B]

[B]Personality:[/B] Cadenza is a dynamic and complex woman, adaptive and sometimes stubborn and difficult, with a strong sense of humor and an even stronger sense of irony and sarcasm. She jokingly seems to believe in karma, sometimes taking it more seriously than others. She is very physical, and impatient, and likes to take action rather than sitting and complaining about things that she wants or that cannot be changed. She is practical, realistic, and some would say very cynical at times. She’s resourceful and often can think in the present and a number of steps ahead. While intelligent, most of her strength lies in natural cleverness and street smarts, and she is a woman who expects to be respected and perhaps even feared. She will often not say with a word what she could say better with a punch, letting her actions speak louder than her words. When she does let words accompany her actions, they’re often sharp or mocking. She’s prone to making jokes, both at the expense of others and herself. She recognizes her own flaws and does not delude herself about them. Cadenza does not particularly like herself, but tries to be content with how she is at the present time. There’s always a chance to change, and she is sure as hell trying, now that she has her daughter Kate. Her daughter is her hope.

When around close friends, Cadenza can be playful and more lighthearted, sometimes even silly. She’ll make jokes, shoot off quotes or do impressions, and even sing. She’s not afraid to look stupid or humorous when she’s comfortable, especially if it will win a smile or laugh from a loved one. She is protective, and once within the circle of people she cares for, she does not easily abandon someone. She will watch over them with tenderness and consideration for their feelings, and considers herself their guardian. This especially applies to her daughter and the other children in her family, like her nieces. When danger comes, she is the first defense, and will take a bullet or worse for someone she loves. The person she is when she’s around her daughter Kate--a good mother, a gentle and loving woman, a moral, generous, and happy person--is the person she wants to be, but knows she never completely could be. Too much about herself holds her back.

In regards to her magic, Cadenza is often reticent and vague around most people who ask. It’s a topic she feels she must shield much of her family from, and her friends who do not quite understand the world of the supernatural and mystic. She is respectful of magic and its powers, and although she has broken the laws of it in her world for the sake of family, she is a careful and well-trained user of it. She takes time to study new spells, charms, and other applications of magic, and is knowledgeable in even the fields in which she does not practice. Her current specialty is the use of magic, in her case shadow magic, in combat. She takes it upon herself to educate her younger family members, such as her nieces, in ways to use it more safely and responsibly than she has in the past.

As a fighter, Cadenza is ruthless and pragmatic, a brawler at heart, with techniques honed in many styles of martial arts and other methods of fighting, but instincts sharpened in the streets. Anything can be a weapon, a broken bottle, your own fist. Throw sand in the eyes, kick someone in the groin, throw a sucker punch. In her own words: “my first thought upon hearing the term ‘unarmed combat’ is the improvised, reckless fighting on the streets of Santa Mariela; and then comes the ‘unarmed combat’ from months of martial arts training in Zhenghe and Tokogawa, where concepts like ‘form’ and ‘discipline’, and ‘breathe this way before you pop that guy in the face’ apply.

Eventually, my unarmed fighting style became sort of a mix, where you can't really tell if I'm just a rumbler on the streets with a lot of technique, or a martial artist who skipped the days where we went over pacing or discipline. Usually, you didn't have enough time to try to distinguish between the two before you were lying on the pavement with a shattered nose.”

As a lover Cadenza can be rough or playful, sultry or coy, and passionate, depending on her mood. She’s often a mix, leaning towards one more than another at times, always finding a very happy medium. She considers kisses very personal. She knows very well how to please and satisfy a man using several different parts of the body, and is very comfortable in her own skin, and with her own curves. Many men lust after her and her figure, but most are met with a cold rebuke or sarcastic joke, and never see her flirty, affectionate, or seductive side.

She has great respect for good parents, who self-sacrifice when needed and raise their children to behave well and grow, imagine freely, learn about their world and other people, have fun, and appreciate other cultures such as her own. A struggling parent’s plight resonates deeply with her, as does that of a widow, or abandoned or frightened child. Cadenza values education. She wants her children to have all the good things she never had, and to be there for all the times her parents never could for her. Kate can often charm her mother into spoiling her a bit, but when discipline is called for, Cadenza is firm. She knows herself not to be the best role model, and fears her magic and tendency to get into fights might frighten her daughter. Her battle with alcoholism has been a struggle she has dealt with for over six years now and still struggles with to this day, making progress bit by little bit. She has to watch what she says and does around her daughter, who has become somewhat of a moral conscience for her. She’s a woman who full well knows she strays towards the bad, and desperately tries to wander back closer to good.

[B]Likes:[/B] Music (more like LOVES music), Madonna, Michael Jackson, Maroon 5, Offspring, Oasis, Ottmar Liebert, Lady Gaga and a myriad of other artists and groups of a number of different styles, she loves anything she can move to with a good beat. Dancing, love-making, comedy (some crude, some satire, some black and just irreverent, improv, some black/grim, and even some sillier things), teasing friends, dragracing, sports cars, playing, singing, and writing music, flowers, she dotes on babies and well-behaved children, enjoys fighting and exercising, especially running, gymnastics, soccer, and aerobics, cooking for loved ones, playing with her daughter and spending time with family, watching movies (crime, thriller, action, suspense, some comedies, film noir, especially foreign film noir), history, languages, culture, TV (House and a few others), fiction novels (especially action, mystery, and thrillers), crafting charms, being able to be herself without reservation, people who can laugh at themselves, people who can take a punch or a joke

Food likes: Dark chocolate, Italian foods, tomato sauces, cheeses, spicy flavors, foods with full-flavored seasonings and garlic, flank steak, chicken, Mexican food, Indian food, Brazilian food, Spanish food, salads, flan, vanilla or dolce de leite ice cream, cornbread, nopales, breads, citrus fruits, strawberries, cherries (she can tie their stems with her tongue, thanks to practice), lemonade, citrus juices, coffee (two sugars), teas, water, pineapple, whipped cream, guava, grapes, tequila, rum, wine, bread, bagels. After growing up poor, she’s not picky about most food.

[B]Dislikes:[/B] Snobs, prim or otherwise stuck-up people, bigots, those who are willfully ignorant, haters of magic, women without respect for themselves, police, Cernilians, vampires and other creatures who prey brutally on humans, necromancy, slow drivers, mornings, long-winded speakers, people who mistreat women, children, or the poor or otherwise unfortunate or defenseless, romantic comedies, minivans and other bulky cars, war and the losses that come with it, dogs, rats, snakes, being used, being tricked, having her family or culture insulted

Food dislikes: Papayas, most white chocolate, overly sweet foods, fish and other seafood, cheap beer

[B]Fears:[/B] Deep water, fierce dogs, losing or failing to protect loved ones, having those that look up to her repeat her mistakes, repeating her mother’s mistakes, being helpless, being trapped, not having control over her own decisions/being at someone else’s mercy or under their forcible authority

[B]Virtues:[/B] She’s a natural mother, and reliable to her loved ones. A protector and someone who can call out your bluffs and give you the straight, even if harsh, truth. A dependable friend and good listener and sympathizer.

[B]Vices:[/B] Alcohol, gambling, risk-taking, violence, lying, impatience with most, theft. Dirty fighting and generally underhanded, albeit practical, methods to solving problems.

[B]History:[/B] To be rewritten soon

----------------------------------------

Awards:
Most Powerful Character - Fall BA 2007
Most Attractive Female Character - Fall BA 2007
Best Battle (Chinatown Rush) - Fall BA 2007 and ZU Winter 2007-2008
Best BA Character - ZU Winter 2007-2008

Character with the Most Angsty Backstory - EH Summer 2008
Most Attractive Female Character - EH Summer 2008
Best Romance (with Johnny Bones) - EH Summer 2008

Best Battle (Knockin' on Heaven's Door) - Fall BA 2009
Best NPC character (Cadenza's family) - Fall BA 2009
Best Romance (with Rain) - Fall BA 2009
Most Mystically Strong Character - Fall BA 2009
The Person Award (Most Developed Character) - Fall BA 2009

Funniest Character - Spring BA 2010
Most Attractive Female Character - Spring BA 2010
Most Mystically Strong Character - Spring BA 2010
The Person Award (Most Developed Character) - Spring BA 2010
Best Quote: "You try to run again and I'm stapling your bloody trousers to a chair. Got that?" by Cadenza Madrigal to Zorlo, in "Can I Really Help Anyone?" - Spring BA 2010
Best RP: "Fashion Police" - Spring BA 2010
Best Romance (with Johnny Bones) - Spring BA 2010

The Stork’s Dilemma Award (Best Character Name) - Character Awards 2011
The Politician Award (Best Liar) - Character Awards 2011
The Pretty Woman Award (Hottest Female) - Character Awards 2011
The Person Award (Most Developed) - Character Awards 2011
The Archemage Award (Most Mystically Strong Character) - Character Awards 2011
The Popularity Award (Best Character) - Character Awards 2011

RP Timeline located here: http://aikies.blogspot.com/2010/05/cadenzas-rough-zu-timeline.html

Wednesday, May 5, 2010

Cadenza's Rough ZU Timeline

Cadenza’s Rough Timeline

• Bittersweet (complete) fic, early backstory, her father’s imprisonment, her working in her sister Vivace’s mafia, her marriage to Paris Valentia
• Accidents Shouldn't Happen (dropped) RP, Cadenza meets Hashem
• Dome training with Sileya fits somewhere in here, as does becoming an assistant to Hashem Kiyumars, gaining Avello the dragon
• Field Trip! (complete) RP, Cadenza takes out her first three students, Kellson, Jhans, and TDC on a quest
• Reasons and Motives (complete) RP, Cadenza tries to save her first husband
• A Kindred Spirit (complete) fic, Cadenza meets Hunter
• On the Sandy Streets (dropped) battle, meeting Kashet
• An Unexpected Reunion (complete) battle, Cadenza fights Kellson
• Her Rebellion (complete) RP, Cadenza freeing herself from her sisters’ control


• Cadenza becomes a Dome teacher, meets Louis and Melody
• Grudging Respect (postponed) RP, meeting Cain, hiring him
• The Shadows' Favored (dropped) battle, meeting Tsuukai, learning of her conflict with the Spirit of Shadow, gaining her cutlass
• Chinatown Rush (dropped) battle, Cadenza usurps the Spirit of Shadow inadvertently after their struggle is decided
• IC Homeroom stuff here, Cadenza and Johnny begin dating
• What Fate had in Store (dropped) RP, dropped when Duke died, meeting Selene
• More IC Homeroom stuff here, Johnny and Cadenza becoming more serious
• The Chain of Pursuit (complete) fic, must reeead! Cadenza’s father is freed, deal with the King of Rubato is struck, Tracey meets Cadenza
• Farewells. (complete) RP tribute to Duke and Johnny, Johnny’s funeral


• Winter Comes to the Desert (complete) RP, cameo, Arietta and Zach meet
• Out of the Shadows (in progress) RP, Cadenza meets Arin and Will
• Damned Drunks (dropped) battle, barfight with Kichaa
• Send Me a Friend (complete) RP. Cadenza and Louis meet and adopt Kate, and meet Marcus and Ruin, the contract with Marcus is signed
• A Spell Gone Awry (complete) RP (one of my personal favorites :3) Louis and Cadenza take Kate to see Louis’ home world
• Sun, Surf, and Demons (complete) -- debatable which comes first, this or KoHD, because KoHD took so long that I think we retconned it in later posts so that Rain and Cadenza knew each other and were dating. Cadenza quits the Dome, Cadenza and Rain begin dating
• Knockin' on Heaven's Door (complete) – see above, Z’s and Selene’s wedding
• Vanishings (dropped) battle, Cadenza meets Taen
• Eye for an Eye (complete) RP, Cadenza helping her dragon Avello, with Z’s assistance
• It's Easier to Hate (complete) RP, reuniting with Cain, from Grudging Respect and from the Dome where he was her assistant, after Johnny’s death, he’s unaware of her rebounding with Rain. Cadenza meets Havok
• Settling the Score (complete) battle, meeting her niece Alex
• Let's Start Anew (complete) RP, encounter with the Spirits of Ice and Light


• Ghosts of the Past (dropped) RP, was supposed to be some of Rain’s past
• Who's Your Daddy? (dropped) RP, was supposed to be Cadenza discovering Havok was Kate’s dad
• Meet the Dionnes (incomplete) RP, Alex’s and Anton’s family surfaces, Fabi is found
• A Place in My Heart (incomplete) RP, Rain meets Kate, Cadenza meets Jessi
• The Cleverness of Wizards (complete) RP, Cadenza meets Kichaa’s ghost and Aleksandr Sokoll
• Magic Has Many Faces (complete) battle, Cadenza defends Alex from anti-mage Tatek
• Fashion Police (complete) RP, Rain and Cadenza are engaged, a younger Marcus is met, Cadenza and Louis meet Celia, Ruin’s shack is seen
• Don't Interpret Dreams, Interpret Fists! (complete) battle, Cadenza and Monroe have a street fight


• Can I Really Help Anyone? (complete) RP, Cadenza consoling Selene after Z’s return
• Fire Island (complete) RP, Kichaa returns, Cadenza and Selene meet him as Michael
• Heart to Heart (complete) RP, Cadenza consoling Zorlo and giving him advice on his marriage
• Snow White Mischief (in progress) RP, Cadenza meets Omen and he slips her the blood of a nature goddess
• Blackbird (dropped) battle, Louis and Zach meet again, Cadenza announces her engagement to her family
• Bloody Italians (complete) RP, Cadenza meets and befriends Leona
• Le Ardeur: The Tale of Eliza Dupree (in progress) RP, Cadenza meets Descartes and saves Eliza
• Don't Talk to Strangers (in progress) RP, Cadenza and Kate meet Adrien and Brax
• Mobius (complete) RP, Cadenza helps Michael and meets Kira and friends
• You Smell (complete) battle, Cadenza and Michael spar, meet Gideon
• A Scaly Situation (complete) RP, Cadenza and Avello meet Laurana the dragon, and Cadenza adopts her
• Make a Change (complete) battle, Cadenza and Zorlo sparring match


• Mommy's Little Girl (complete) RP, Cadenza and Kate
• Daughter Dearest (in progress) RP, Havok and Cadenza
• Don't Talk to Strangers (in progress) RP, Cadenza and Kate meet Adrien and Brax
• Gypsy Mischief (in progress) RP, Cadenza meeting/remeeting Kestrel
• Truth Only Smiles in the Dark (dropped) RP, Sokoll and Khaz/Takai--due to Honor's departure, it had to be agreed upon and concluded that Sokoll was punished and executed for his crimes by Takai and Cadenza, even though we could not finish showing it
• Learning Curves (in progress) RP, Cadenza revisits and helps Roery with her new problem
• One Last Hurrah! (complete) RP, Cadenza’s bachelorette party, more info about Marcus discovered


• Man and Wife (in progress) RP, Cadenza's and Rain's wedding, Light's attack on Cadenza
• Twilight Tea IC Thread (dropped out), Cadenza meets Aurora, Leonna, and Kyralie, as well as a few others
• Friendship (complete) RP, Cadenza and Nikudemon
Disney Devils (in progress) RP, Raisha and Cadenza work together to investigate a haunted shopping mall
• Labor Pains (complete) RP, Selene gives birth to twins
• A Birthday Wish (in progress) RP, Cadenza tries to catch the unicorn Ilyena for Kate's birthday
• Is This A Dream Or Reality? (in progress) RP, Marcus messes with Cadenza's mind

Sunday, December 13, 2009

ZUBA: Eugenia - Draft in progress (past)

The light Blancwood winter snow bowed with a series of crunches under the limousine's tires like a line of docile servants bending down for it to ride over. Slowly, deliberately it followed the girl trudging along in her rumpled school uniform until she became self-conscious enough to stop and wait for the car to pull up to her. The tinted window closest to the end rolled down, taking its time, as if it knew all the world would wait for it.

After her customary imperial glance around at her surroundings, Eugenia Valentia's eyes finally came to a rest on the young schoolgirl's timid face. This girl was afraid of her, and she knew it. Too afraid to open her mouth and deny anything that Eugenia wished to tell her to do. She would listen now.

"Dear, may I speak with you a moment?"

The question was merely a formality. The girl wouldn't dare refuse.

"...Si, Signora Valentia, I'm coming..." she stepped obediently up to the window, hefting her pile of books in her arms and attempting to look as though the prospect of standing around even longer with those heavy textbooks wasn't going to bother her immensely.

"Por favor, dear, we know one other quite well by now, do we not? Then you know you may call me Eugenia. Dona Eugenia, if you insist on a title."

"...Si, Dona Eugenia."

"Well, do not just stand out there, chiquita, it's like a freezer. Come, come, sit in the car with me."

At her command, her driver got out and came along to open the side door. Cadenza refrained from commenting on this--she'd never understood why Eugenia couldn't just reach her arm out a foot, if it was even that much, and nudge open the door herself. It seemed wrong to make the driver have to do it.

But, it wasn't her place to speak. Not when the woman concerned was Paris' stepmother, at least. She checked her watch, made peace with the realization that she would, most definitely, miss her bus and that Eugenia was not likely to give her a ride all the way to Santa Mariela, and got in with only the slightest bit of a sigh. This was not going to be pleasant, she could feel it.

"I do hope your shoes aren't too muddy. I was going to request that you wipe them off, but now whatever damage is already done, I suppose..." she gave Cadenza a look that suggested this was the greatest of transgressions and that she was being almost saintly in allowing it to be forgiven. When the girl didn't respond, she smiled a little. Of course, there was nothing to say. An "I didn't know" was never going to pass with Eugenia.

"But yes, onto other matters... Cadenza, I stopped you for this little chat because I wished to speak to you about my Paris..."

"My" Paris, yes, it was hard not to notice the emphasis there. It was going to be another one of those conversations. The girl sighed inwardly again and prepared herself for the worst. The only good things about this by the end were going to be that the seat was comfortable and the limo warm--she settled in for the long haul.

"Dear, I heard the other day that Paris was ditching class because of you... this is very unacceptable..."

"We... we didn't miss class... we were just late... he was showing me the snow. I'd never seen it before..."

"Yes, well, I believe he's getting far too serious about this relationship of yours far too fast. He's been speaking of marrying someday, even. Marriage, Cadenza. And children! And what do you have to offer him? Your beauty? Purity? Those things will be lost someday, dear, and you'll just be living off him, leeching off our family's money. The Valentias are expected to marry a certain kind of person."

Cadenza found herself sinking lower and lower in the limo's plush leather seats. Never mind that you were a waitress at some dive diner before Rogerio met you... you just picked him up after Claudia died and he was lonely... but now, you've completely turned around, and you're looking down on people who were just like you... how can you...

"...I... I have a dowry, ma'am," she tried.

Eugenia almost chuckled. "Oh yes, honey, I'm aware. A gold necklace and some earrings, is it? I have at least six times your little dowry in one drawer of one of my many jewelry boxes, dear."

"The... the necklace is made of rose gold..."

"Cadenza, please. Three of the six rings on my fingers just right this moment are rose gold."

The woman stretched out a hand adorned with the superb jewelry, gleaming a rich blush color. The light coming off them was so brilliant it would almost be blinding were it not for the tinted windows. There was, again, no reply that could be made. Eugenia went on.

"Also... you know, dear, that people say your father is... not quite mentally stable. And your poor, dear mother has that drug problem... there's also talk of your eldest sister being involved with a felon...? Obviously these are not people we could have associated with our family."

Saturday, September 12, 2009

Short Story: Eve on la Isla (past)

The doors banged open in the middle of yet another Isla do Noir storm, on an otherwise clear December night. By the moonlight, Vice-Warden Collins, an employ from the States who often wondered how he’d ended up with this job, watched as a familiar lady strode in and shook the raindrops that clung to her cloak and long black hair. Considering the downpour outside, this took some time. Collins bustled up to her in mid-shake, hands already raised to usher her back out into the storm.

“Whoah, whoah, heeey,” he began, and then realized he wasn’t saying much of anything. He paused, and she looked up from her wringing out and drying off, “The day one of you all can waltz in here unannounced like this is the day hell freezes over. What are you up to, Madrigal? It’s Christmas Eve, we haven’t got the guards on duty to deal with you.”

The woman looked up at him with a look of injured innocence, her blue eyes wide and shining. Completely fake, Collins thought, trying to brush it off. Or at least mostly. He was prone to cut her some slack for being pretty.

“Tonight I’m just a lady visiting her dear old dad, warden,” Cadenza said, “Can't you respect that…? No tricks, honestly.”

Collins sucked his teeth. “Yeah, and I’m a camel’s uncle.” He’d been around long enough to know how a Madrigal operated. They were good actors, and even better liars when they needed to be.

The woman just shrugged, “Hey, I’m not knockin’ your family tree… if it swings the furry way.”

The vice-warden saw that he was outclassed. Perhaps his boss could have had the patience and willpower to quip back and forth with Cadenza Madrigal-Valentia on a Christmas Eve night, but he had to get home sometime soon. He figured the easiest way might just be to give in. “…Hn,” he grunted. “Well… all right. Scout’s honor, you’re not up to anything?”

“I don’t even know what that means, but sure. Who the hell around here is a scout?” She gave the warden a sardonic look, but it quickly faded and she waved the whole subject off. “Never mind. Just let me see my pai…”

Collins nodded and fetched the keys from by the desk, taking special care to obfuscate where he’d kept them from Madrigal’s sight. He dug in unnecessary desk drawers, opened small petty change vaults, pretended to leaf through the pages of a phone book. Somehow, when he’d finally fished them out, he felt the woman still had figured out where they had been hidden. Tomorrow I move them to the bottom of cup of pens, he thought, making a metal note. You could never be too safe… no one ever really used any of those pens to document things like they should anyway.

He unlocked the door, and led Cadenza down the corridor, past sneering prisoners and a number of wolf whistles, his thoughts filled with the image of a hot dinner waiting at home for him by the stove until he realized he’d nearly passed the cell he was headed to and stopped abruptly with a lurch. His belly wobbled under the gray uniform and again, he thought of pot roast and potatoes until the woman gave him a nudge, and one of her most impatient looks.

“Some privacy, yah? Personal family moment here, and all. Thanks.”

“Right right,” Collins grumbled, and hurried off, back to his desk, hoping he still had that corner of sandwich left in his lunchbox from earlier.

When his footsteps had finally faded off down the hall, Cadenza turned to the cell, wrapped her gloved hands around the bars, and peered in. On the dingy cot inside, Galliard Madrigal was slumbering fitfully in the hideous lime-green jumpsuit that was the prison uniform she so hated, his beard untrimmed and going gray at the ends, his hair bedraggled and matted to his head from heat. She sighed, and rattled on the bars with the metallic knuckles of her gloves.

“Moorning, sunshine…”

Galliard stirred but didn’t get up. She rattled again, louder this time, until some of the other prisoners complained in rather colorful language. Cadenza shot them all a glare, fingered a dagger hilt by her belt, and silence quickly reigned again on Death Row. “Bloody lot of rats, filthy little…” her grumbling trailed off as her father eased himself off the cot with a groan and glanced towards her.

“Hija…” he breathed, his deep fatherly voice ending in a parched rasp. The tired, saddened lines of his face and brow smoothed themselves out, reshaped into the laugh lines Cadenza knew so well. He managed a smile. “What are you doing here…?”

“I… brought you a little something, Pai.” She reached into her inner cloak pocket, pulled out a tall bottle of eggnog and two metal tumblers. “You always loved eggnog at this time of year… so… cheers.”

She poured until the two glasses were filled to the brim, and squeezed her slender arm through the bars to hand his to him. A tear glinted in his eye as he took the tumbler and drank, savoring the taste for many moments.

“It’s… perfeito. The sweetest thing I have tasted in some time… gracias, hija…”

“You needed a little pick-me-up… heh, yeah, that’s an understatement, I’m sure… but… I had to bring you something,” she looked down at her soaked boots, unsure of what else to say. It didn’t feel like enough.

“No, no… this is a great gift… my favorite holiday drink… a visit from my hija… I’m glad…”

“How… how can you be!? Here? In this place?” Cadenza tossed her arms in the air, believing the awfulness of the prison needed no description. It spoke for itself. “You shouldn’t be here, and we both know it!”

Every year she got like this, Galliard knew. Every year at Christmas, for the… past seven years now, it had been, she would come to visit quite calmly, albeit maybe sad, at first, and then the slightest thing would throw her into a fit. Her care for him, for his situation… it was always endearing, yes, he loved her greatly and felt comforted by the fact that at least one of his daughters missed him so. But… he knew there were other places she should be, other things she could be doing with her time… rather than visiting her condemned father.

He reached his hand out from the bars, and rested it on one of hers. “Hija… it’s all right… I’m all right… if I am truly innocent, God will see it that what should and must happen will. But right now… shouldn’t you be at home with Paris…? Where is he tonight…?”

Cadenza took on the slightly pouty look that he could remember seeing countless times during her childhood. Even now as an adult, when she tried to hide it, he always knew when she was deeply upset. “He’s at a party, for the soldiers. There’s an armistice declared for Christmas… a party is being thrown on a yacht somewhere in the Seria. It was too short notice, and… too far away, so… he couldn’t bring me.”

“Hija…”

She crossed her arms—the next step of her shutting herself off in anger. She looked away, voice even and cold as she said, “…Not like I care anyway. You know I hate being around stuffed shirts like that… they’re not… my kind of people. I wouldn’t know what to do or say at a party like that.”

The excuse, the defense, the reflection. Galliard knew all these so very well. Cadenza thought she was putting up a good front, but to him, it was as easy as peering through a clean glass window. He knew all that was inside to know. “Hija, I’m sure Paris would have been much happier with you there… he’s probably missing you right at this moment, miserable without his ‘gorgeous sunflower’ to brighten the event for him.”

“Heh… maybe,” she conceded, but it was half-hearted. She poured off another glass of eggnog and tossed it back like it was plain milk. This was the last part, her father knew… the drinking. Ever since that baby was lost, a year ago… she had taken to the bottle, and only gotten worse and worse. Only he even knew all the details of what had happened…

“Cadenza… how is your mother…? Have you visited her recently?” This was always a sensitive subject with Cadenza. Galliard knew he had to tread with care—he had even made sure he’d waited until she was at least on her third tumbler before he asked.

“…Went yesterday with Arietta and Luminari to take her something Ari’d knitted her. She seemed… okay. Same as always… you know, frail, coughing…”

“Ari knitted her a gift…? That was sweet of her…” his thoughts drifted to Sonya, to the smile he imagined must have lit up her beautiful face when she’d gotten a visit and a gift from their beloved daughters. How he wished he could have been there…

“Yeah, well… Ari’s the sweet one. I think she went back over to see Sonya today, took cookies or something like that. Some pretty good cookies, I’d have to say,” she gave a very small smile as she patted her stomach. Galliard could tell the alcohol was slowly loosening her up. It was both a nice and worrying thing. He did miss her smiles, too.

“How long did… the warden say you could stay?” he looked out of the window, at the moon amidst the clouds. He had gotten real good at guessing the time of day or night by the sky over the years. It could have almost been past midnight.

“As long as I damn well please, and I’d like to see him try to kick me out!” she nearly shouted back, voice echoing through the hall. She was getting to the point where she was forgetting to control her volume—a second bottle of eggnog appeared out of a cloak pocket and popped open to fill her glass. “Want more?” she held it out towards him.

“…All right, yes, thank you, hija…” he put his tumbler underneath the mouth of the bottle and let her pour generously. Then he sat down against the bars, on the dusty, cold flooring, and she did the same on the other side.

“…It should be me in there,” she whispered, almost to herself. “I’ve done… far worse things… it should be me…”

“Cadenza… don’t say that,” Galliard pet her shoulder gently, wished he could do more to comfort his daughter. Even though she was grown-up, this was a time when he knew she was really in need of support…

The young woman went on, stubbornly, as she always would, “…All the people I’ve killed… all the lives I’ve ruined, the things I’ve stolen… but I get to run around out here while you rot away in this cell and miss Sonya everyday…”

“You’re not going to turn yourself in, are you…?” each time, every year, Galliard answered with this same thing. It usually snapped her back to her old, tough self. He hoped it would now.

“…Hell no, of course not!” Yes, that was the answer he’d wanted. “I can’t… not… not at least until I’ve found a way to bust you out of here… something… I’ll figure out something, I have to…”

“I know you will,” he told her with a smile. That was his little girl for you… his caring, determined little girl. He felt relieved that she hadn’t changed so much in these past years he’d been gone that he still knew her better than she knew herself. Or at least could tell himself that he did. It helped him feel… like he was still someone’s father. He still had a life and identity beyond these bars that he could someday, one day, return to. It was what kept him going.

“I think I’ll come by again tomorrow, Pai… bring you some pictures from Paris and my trip to Sereia when he had a week’s leave… he went on some boats out with the fishermen and I stood on the docks very stubbornly and watched…” she gave a small chuckle, and then a slight hiccup. A third bottle of eggnog appeared like the rabbit out of a magician’s hat, from another cloak pocket, and began filling her tumbler. “It was a nice trip…”

“I’m sure… you… you pay a visit to your mae too tomorrow, all right?”

Another hiccup, and she drained another tumbler. “S… sure, Pai… I’ll visit ‘er. Tell ‘er ya love h… her…”

He was losing her now, he could tell. There was the faraway, glazed look in her dark blue eyes. Cadenza was elsewhere, and here, now, was the drunken parody of herself, slurring and jolly and stumbling about. It pained him to see it.

She was humming a little bawdy song to herself as she plunked down the bottle of eggnog by the bars and winked conspiratorially at him, “F…for ah… nightcap, for ya later… dun… don't tell the warden.”

Galliard just nodded a little sadly and watched as she staggered off towards the doors, guzzling another bottle now and then and singing her little song. Her footsteps clacked and echoed until she disappeared from sight and hearing, and with her, took his bit of joy for the night. God, he prayed, grant us a happy Christmas Eve…one of these years, please…

Sunday, April 12, 2009

Cadenza Madrigal-Seraph

http://aikies.blogspot.com/2010/05/cadenzas-new-profile-first-draft.html -- New profile, in progress

(Approved by LadyElvenarcher)

Name: Cadenza Vega Madrigal-Seraph (pronounced: kuh-DEN-zuh mah-dree-gal vuh-lent-ia) (formerly Madrigal-Valentia)

Age: just recently 30

Race: Human

Sex: Female

Hair: After the body and eyes, the next thing men tend to notice about Cadenza is her gorgeous hair. Soft, raven-colored tresses flow free past her shoulders, swirling into luxuriant black curls—but for practicality’s sake, some of the luscious locks are tied back in a loose bun for a “half-ponytail” style, because well… it’s a bit embarrassing to get your hair snagged in a fence in the middle of a street fight. It’s the sort of beautiful, full, flowing hair you wouldn’t expect a person stabbing you in the gut to have. Her hair is parted to the left, and straight, side-swept bangs cover part of her forehead. Three royal purple peacock feathers with sharpened tips are pinned at an angle into the bun, and are the most outstanding sign of her identity as a gypsy, provided you have enough brain cells to make the connection. The woman’s hair is shiny, clean, and silky in its great health and beauty.

Eyes: A brilliant, deep blue that’s dark enough to almost hide the pupils in most light. The striking color conveys a sense of beauty, mystery, and intensity--and many men, in fact, do consider where all their other thoughts went a mystery when they finally manage to stop looking into her eyes. It’s the sort of blue you might call a “midnight blue”, if you go in for the poetic stuff, and it stands out in contrast to her warm-colored tan skin.

Weight: 122 pounds

Height: 5’5”

Theme Songs: Kelas (Let's Dance) (Fullmetal Alchemist), Requiem (Fullmetal Alchemist), This Night (Black Lab), Tamacun (Rodrigo y Gabriela), Got Nuffin' (Spoon), Diem (Rodrigo y Gabriela)

Known Family:
Paris Valentia – ex-husband (only legally deceased)
Galliard Madrigal – father
Sonya Navarre-Madrigal – mother (deceased)
Vivace Madrigal-Dionne – eldest sister (deceased)
Anton Dionne – brother-in-law (deceased)
Algretta Madrigal – second eldest sister
Luminari Madrigal – third eldest sister
Arietta Madrigal – fourth eldest sister
Alessandra Dionne – niece
Katherine "Kate" Anne Seraph – adoptive daughter
Rain Seraph – husband
Jessica “Jessi” Seraphim-Black – adoptive daughter
Raisha Seraph - sister-in-law

Homeplace: Santa Mariela, Rubato, South Cordelia, Earth (city, country, continent, world)

Languages: Gaian (English, her world's global language) spoken with a Latina accent, Old Rubatoian (a mix of Spanish, Italian, and Brazilian Portuguese), Gardenian (Italian), Castillian (Spanish), Magellan (Portuguese), a touch of Stuttgartian (German, very broken and with a strong accent), a touch of Zhenghese (Mandarin Chinese, also very broken and with a strong accent), Romani (can speak it better than she can read or write it)

Vehicles: Cadenza drives a dark gray Lamborghini Reventón, and a red Vespa scooter

Items: Cadenza carries many things with her as reminders that people are protecting her—the amulet from Johnny Bones that’s never far from her, which looks out for her energy and health needs even when she’s not looking out for them so well herself, the armor crafted by Omar Vargas, which coats her body in a defensive layer to support her when he can’t be there to support her himself with his friendship, and the bow from her father Galliard, which can shoot down her fears and worries when the man can’t be there to do it himself, now that she’s no longer a little child.

Below, these items and others she carries are described.

Weapons:
- Bow and arrows: Retired save for the simplest, most ordinary jobs is Cadenza’s old lightweight, purple-colored bow. It’s made of a carbon material half the length of the gypsy’s arm-span and its inner curve is reinforced with steel. The durable bowstring is made from the whiskers of tigers, and the grip with fine, black leather. Compared to her other weapons, the bow’s more so kept around for sentimental purposes than anything else, as it was handmade for her by her very own dad—but nevertheless, the thing’s seen her out of many a tight situation in the past. Steel-tipped arrows with white wooden shafts and purple and black guide-feathers are carried in a silver-rimmed, black leather quiver for whenever the bow might be needed. If Cadenza ever runs out of arrows, she may use the peacock feathers in her hair as a sort of makeshift ammunition.

-Daggers: For the quick and dirty jobs, Cadenza has a small, steel dagger that she uses when simple punches are not quite enough—some people need a blade in their gut to take the hint. It’s said that the dagger she favors is a trophy she won off some pirates in Bellavista before she had much in the way of magical strength—and the silver handle, encrusted with priceless rubies and sapphires, seems to prove the weapon came from someone with wealth, whether it be stolen or earned.

When a simple kick doesn’t seem to suffice, the gypsy has two smaller, retractable daggers hidden in the heels of her boots. They flare out when she gives a forceful kick and give her foes a nice, pointy surprise. They also serve her well in climbing and other tasks. They have been painted with a special mixture of a matte black coating by Omar Vargas to avoid being detected by a gleam in light, while still not dulling the cutting edge or piercing tip of the blades.

Other daggers are rumored to be hidden in various places on the shadows of the mage’s body, which she can draw out without much conscious effort through magic and use to attack surreptitiously. This has not, as one can imagine, helped improve her image of being… less than cuddly. These daggers are treated with Vargas’ matte black blend as well.

-Conquistatore da Luz (Conqueror of the Light): From the moment the Conquistatore da Luz appeared to Cadenza, moments before her encounter with shadow master Tsuukai Ita in “The Shadows' Favored”, it was clear that this sword was not just another chunk of metal. This weapon had abilities, and an agenda—there was something more that made this blade up. As she’d find later, this sword was a sort of tangible form the gypsy Spirit of Shadow took on, all in order to siphon magic away from Cadenza and reassume control of the shadow element in their world. But, in “Chinatown Rush”, she would prove to have too much power for the Spirit to absorb—a side effect of her exposure to the Dome and its many worlds, from which shadow magic was drawn to her—and with some help, she trounced the Spirit and the sword was left to her as a sign of her victory and her new position as her world’s reigning Spirit of Shadow.

Enough of the spiritual, for a moment—step back for now and examine the sword as it is. It’s a purely black cutlass, made of some substance as hard as adamant, with a basket-shaped crossguard for protecting the wielder’s hand. It glows darkly, like a shine but in reverse, gleaming with a black sort of energy that only those with magical awareness can see. Light doesn’t affect it as one might think—instead, the sword absorbs it, eats it up without being harmed in the least. It can break down barriers and penetrate force fields with considerable ease. Presently, the sword’s capacity for containing shadow magic seems to be equal to that of the old Spirit of Shadow before Cadenza—put simply, this basically means that it cannot hold all the power that flows into it when Cadenza uses it. The excess magic therefore rides off the blade in waves (see “Blade Wave” under “Other skills” for more description.)

When not in use, the sword melds into the shadows on the gypsy’s dagger sheathe—it helps if you think of those as very deep magical pockets, of a sort. It can only be drawn out of the shadows and wielded by Cadenza herself.

-Gunblade: It started off as a sketch in chalk by the blacksmith Omar Vargas, on a lazy afternoon where he was, as usual, pondering over the feasibility of combining a long-range weapon with the shorter range of a sword. There were a lot of problems in the design—finding a force strong enough to maintain the integrity of the blade while still allowing it to be hollow for the gun’s barrel, finding a material strong enough to do the same, and perhaps the most worrying of all for him…finding someone who could use it effectively and responsibly. There was, he thought, no point in forging a weapon of this caliber just to let it lay forgotten and unused in his “finished” heaps. It’d be boring, for one. And people would talk about the wasted potential too, he figured.

Then his friend, Cadenza Madrigal, happened upon his sketch. She smiled, and made some small, jokingly disparaging comment about how Omar’s mind worked, but Vargas knew his friend well enough to see that she was interested. The next day, two tons of fine adamant, some notes from technological experts of other worlds, and some strange bullets, marked only by a label bearing the seal of the Dome, were all piled up in a giant, packaged heap outside of his workshop on the Sereia docks. He didn’t need to read the note to know who they were from, or why they were there. The man just grinned, and got to work on the gunblade before the red morning sun crested the last sand dune on the Rubato horizon.

Finally, his work came to fruition in "The Chain of Pursuit". He handed the finished weapon over to the gypsy proudly, and even after seeing all of his amazing accomplishments over the years, she felt he had outdone himself this time.

The gunblade is a marvel; adamant-hard, and dark blue in color, it is, at face value, similar to an arming sword in that it has a straight blade, is double-edged, and can be wielded using just one hand. (Very rough MS Paint sketch of the gunblade found here, which should be helpful in understanding the following description.) Trace your hand down from the tip of the blade, however, and you’ll find there is a thin line in the metalwork—merely a sliver—where the blade is divided from cutting edge-to-edge but bonded together by a force stronger than the most powerful magnetic or gravitational attraction. It is when this opens, and tip/the half of the blade further from the hilt swings away as if on a hinge, an action that is controlled by magic or the grip Cadenza takes on the hilt, that the gun-part is revealed within the other half and is brought to bear. The trigger extends from the crossguard to the handle, and the safety catch is on whenever the mouth of the gunblade is shut, or if Cadenza turns it on otherwise. The kind of bullets the gunblade takes are unknown, and are provided by a special supplier in the Dome.

When not in use, the gunblade is kept in a burgundy sheathe carried on Cadenza’s back.

Armor: She wears a suit of white mythril full-body armor underneath her clothing (see weaknesses for details on its defensive strength.) There’s a layer of insulation underneath the mythril now that prevents the metal from chafing the skin or conducting any electrical attacks aimed at the woman, but still keeps the lightweight quality to the armor and does not restrict motion. Gauntlet-like cuffs of black leather padding are strapped around her forearms to protect them from backlash from the bowstring. On her hands, she wears black, fingerless leather gloves with a layer of very light mythril between the leather.

Other items:
-The Amulet of Choros: Once it slumbered deep within the Altari Mountains, but it was found by Cadenza, Kellson, Jhans Frenn, and TDC on a Dome assignment, and until Kellson’s death, belonged to him. His friend Spiny Norman passed it on to the gypsy when Johnny Bones ascended to Heaven.

The amulet was described in the ancient books of the Dome’s main library as, “An amulet that bestows upon its wearer unlimited energy so long as they wear it, destroying the need for sleep or rest.” It’s a source of seemingly limitless stamina; but the wear and tear on the human body as it’s pushed through its energy limits and out the other side make extended, continual use without a break dangerous to one’s health. Pain still takes its toll. Cadenza wears it frequently to forgo her need to eat or sleep, and to nullify the effects of alcohol on her liver, so that she can be ever-alert. She’s aware that this much use can be slightly self-destructive…but continues on anyway, knowing that it’s keeping another threat at bay (see bio for details.)

As far as looks go, the Amulet of Choros is an icy blue, with a small but nicely cut sapphire set in the middle. It hangs from a finely-wrought golden chain, which, despite its age, still gleams brilliantly in the sun.

Strengths: Ridiculously fast, Cadenza sometimes likes to jokingly credit her speed to all the running she did from angry old ladies that she used to pilfer things from at market when she was younger—and there might actually be more truth to that than she realizes. But for all the natural agility and speed that’s brought, magic, training, and far more serious experiences have risen the woman’s speed to a level that can only possibly be fathomed in terms of dizzying math equations, whether you’re human or not. She moves with a finesse and nimbleness a gymnast or dancer could only dream of—again, partly because of her own natural advantages, and partly because of the magic that runs so strongly in her veins. Training and that wealth of magical energy have elevated her strength and stamina to levels far beyond that of a normal human as well.

Fighting comes instinctively to Cadenza—and her instincts have been finely-honed in various forms of martial arts, and in the effective (but not always fair) use of swords, daggers, knives, guns, magic, and bows. She’s described her style of fighting like this: “my first thought upon hearing the term ‘unarmed combat’ is the improvised, reckless fighting on the streets of Santa Mariela; and then comes the ‘unarmed combat’ from months of martial arts training in Zhenghe and Tokogawa, where concepts like ‘form’ and ‘discipline’, and ‘breathe this way before you pop that guy in the face’ apply.

Eventually, my unarmed fighting style became sort of a mix, where you can't really tell if I'm just a rumbler on the streets with a lot of technique, or a martial artist who skipped the days where we went over pacing or discipline. Usually, you didn't have enough time to try to distinguish between the two before you were lying on the pavement with a shattered nose.”

In regards to magic, her abilities and potential are just about unrivaled. If you said she was born with a gift for agility, then you’d have to think up a whole new term for the wealth of magical energy she naturally possesses. Shadows bend to her will. The only spell of hers that is affected in the slightest by light is Crescendo. Dark and shadow magics are ineffective against her, and other elements (including light) are merely neutral at best.

After spending the majority of her life in the desert that is Rubato, Cadenza has built up a tolerance and almost preference for high temperatures and harsh dry weather. Her clever mind and beautiful appearance have also proven to be some of her key survival traits over the years.

Weaknesses: Without her trademark array of peacock feathers, the gypsy’s left without any back-up ammo should she choose to use her bow, and she’s also out of luck when it comes to casting some of her spells. Attempts to use other items as catalysts for her magic have resulted in explosions and the transforming of people and things into pure shadows—only the feathers seem able to handle the level of energy being used.

Her mythril armor, crafted and refined again and again by Omar Vargas, is able to repel bullets, the brunt of the force--if not all of the force--from most magic, attacks from all earthy metals, and hits from most magical metals as well, but it can eventually be damaged by repeated, powerful blows from some of the strongest magical metals known. Taking Cadenza’s speed into consideration, however, this is a nigh-impossible feat. The only other shortcoming of the armor is that it does not offer protection to the woman’s head, neck, feet, or hands.

While it doesn’t actually harm her any more than a normal human, Cadenza intensely dislikes cold and humidity and prefers to leave those conditions as soon as she can.

Skills/Magic: Cadenza was first an archer, with excellent aim when given a little time to calculate her shots, and has since then gained skill in martial arts and other methods of combat. She has amazing power with her shadow magic, and possesses superhuman speed and great strength.

~Spells:

Enchantment- Cadenza removes the trio of peacock feathers from her hair and spreads them out like a fan, as she begins an incantation. The sounds of the chant, when filtered through her mystic feathers, appear to be a beautiful melody, lulling foes into a false sense of peace. Once Cadenza finishes, she swings the fan at her opponent with a flourish, putting them under her spell, which paralyzes most enemies for upwards to 5 minutes when successful. Spell takes 1-2 minutes to complete.

Mesmerize- Mesmerize is a stronger version of Enchantment, and is executed in the same fashion. The spell, however, requires a longer incantation, and drains far more energy. The incantation takes 5-7 minutes to complete and necessitates complete concentration. Most enemies are paralyzed up to 20 minutes when successful. Cadenza is often severely drained after finishing the spell, unless she is in peak condition and has expended very little of her energy beforehand.

Premonition- Cadenza begins a different incantation, often closing her eyes to concentrate. A purple aura appears around her as the chant draws to a close, shielding her as she views a glimpse of the future. Shield lasts upwards to 2 minutes when successful, length of visions vary. Spell takes 1-2 minutes to complete.

Crescendo- A shroud of shadow magic engulfs an enemy or enemies, gradually increasing the pressure underneath the shroud at Cadenza’s will, or just naturally if she leaves it to take its course. If trapped underneath for a certain length of time (generally 5-8 minutes for a human) the pressure can reach lethal levels. If not trapped long enough to be killed, the pressure may damage eardrums and other sensitive membranes. Incantation takes 3-5 minutes to complete. Spell lasts until Cadenza is sapped of energy, calls off the spell, or the foe breaks out of the shroud (using extremely intense light or similar means.)

Void- Discs of shadow magic nullify light (both magic and regular light waves) and can redirect it back elsewhere (at an opponent, or simply a different location.) Effectiveness of spell and the amount of Cadenza’s energy consumed depends on the intensity of the light. Discs are shot from the palm of the hands or the fingertips. No incantation needed.

Staccato Burst Shadow- Hurls short, intensified bursts of pure shadow magic at an enemy, requiring no chant or preparation time. Blasts may be fired until Cadenza is completely drained of energy. Blasts are fired from the palm of the hand or fingertips.

*Shade Fist- Developed while training with both magic and martial arts, this technique allows Cadenza to use the pure and potent shadow magic energy of her Staccato Burst Shadow spell to back a punch with raw magical power. She merely needs to summon the magic for Staccato Burst, creating an orb in the palm of her hand, and then focus it to surround her fist--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to punch something. The resulting blow is countless times more powerful than her normal punches, but saps a bit more energy than a normal Staccato Burst attack.

This same concept can be applied to kicks, and other strikes, at will.

*Sharpshooter- This technique allows Cadenza to shoot dart-shaped projectiles of pure shadow magic that can pierce an enemy’s flesh and ravage their insides with magic or damage armor. Similar to her Shade Fist attack, the gypsy first needs to summon the magic for Staccato Burst, but instead she then creates orbs upon her fingertips, focusing to form them into needle-sharp darts--all of this takes less than seconds, occurring automatically without any real conscious effort from Cadenza aside from the will to perform the attack. The spell is stronger than a Staccato Burst, but saps a bit more energy than the normal attack itself.

Dark Shield- Around Cadenza forms a domed shield constructed of shadow magic that lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. A short incantation taking 1-2 minutes is required to incite the spell.

*Dark Shield Mobile- Cadenza casts her regular Dark Shield spell, but with a slightly longer incantation that allows her to create a mobile, circular barrier of the same strength as the original spell around her body. Like Dark Shield, this technique lasts for as long as Cadenza has energy, or until she willingly calls the spell off on her own. The incantation takes 2-3 minutes to complete.

Noir Armor- As the name suggests, this skill allows Cadenza to form a suit of full-body, ebony-hued armor constructed of pure shadow magic to guard herself. The armor disperses any and all forms of energy used to attack her, scattering the particles harmlessly off its surface, and it can absorb magical energy in order to replenish the gypsy’s own reserves. The armor lasts for upwards to 10 minutes, or until she willingly calls the spell off herself, and requires an incantation of 2-3 minutes to create. It drains significantly more energy than either form of her Dark Shield skill.

Dance of the Shadows- Cadenza begins this attack by singing the first few measures of a song with magical qualities, which was specially composed for her by Louis Fritz's protégé and musical prodigy, Melody Ferrier. As the last few notes ring out, human-sized figures of pure shadow magic appear on all sides of an enemy, and collide erratically and forcefully into the foe as they dance and careen around. The masses of energy move to keep up with their target, so they can't miss. The attack ends when Cadenza calls it off or is sapped of energy. The spell has sometimes been nicknamed the “Bloody Ballet” by those who have seen it in action.

Revoada das Sombras (lit: “Flight of a Flock of Shadows”)- Literally called “flight of a flock of shadows”, this spell begins when Cadenza sings the first few measures of a song with magical qualities; but unlike the tune of Dance of the Shadows composed for her by Melody Ferrier, the lyrics are entirely in the old Rubatoian language, and draw upon the gypsy’s own, more potent magical energies rather than a bond with the girl prodigy. As the last few words are sung, pure shadow magic materializes in the form of a flock of beastly dragons, who divebomb at their target in wild, unpredictable patterns and mind-boggling speeds. Like in the Dance, the masses of energy move to keep up with their target, so they can never miss—but unlike the Dance, the dragon-sized figures can attack aerial foes with greater ease, and have a far more intense and destructive concentration of magical power behind their attacks. The spell, which drains more energy than the Dance, concludes when Cadenza calls it off or is sapped of energy.

Silhouette of Stealth- Learned during training with shadow magic-user contacts in Rubato (after "Her Rebellion"), this spell allows Cadenza to meld into any nearby shadows (or shadow magic), disappearing into them completely without a trace. She can freely move through any space where the shadows or spells themselves are cast--along walls, through windows, etc. for as long as she has energy. No incantation is needed--the spell only necessitates energy and shadows within range.

*Drain- When Silhouette of Stealth is in effect, the gypsy may use a short incantation to grant herself the ability to drag a foe or foes down into the shadows with her—gradually draining them of their energy and giving it to Cadenza every second they are in the gloomy depths. The incantation takes 15-20 seconds to complete, and the attack lasts until Cadenza calls it off or the opponent manages to break away.

*Saber- When Silhouette of Stealth is in effect, Cadenza may create a short sword constructed of shadow magic to attack persons and objects outside of the depths of the shadows she travels in. The blade cuts much like metal, but can be formed or dispelled like magic. The sword disappears when Cadenza calls it off or is sapped of energy.

*Missile- When Silhouette of Stealth is in effect, Cadenza may send an attack or other weapon/person/object through the shadows rather than herself. A predetermined destination point can be chosen before the item/attack enters the shadows, or it may be chosen while the item/attack is still in transit. The destination is flexible and can be changed as long as Cadenza can see the travel path of the item/attack.

*Breakaway- Gained after overcoming the former gypsy Spirit of Shadow. When Silhouette of Stealth is in effect, Cadenza travel outside of the shadows, appearing as a circular silhouette on the surface where she goes; this allows her to slide through even in direct light. This skill, however, drains more energy, unless shadows are used as a starting-off point.

*Cast- Upon becoming the Spirit of Shadow, Cadenza gained the ability to create shadows, or “cast” them, so to speak, wherever she needs them to jump into or to drop something else into. This ability is linked to “Breakaway”, in that it makes it much easier.

*Shade Touch- With Silhouette of Stealth in effect, Cadenza may send force through the shadows, instead of sending herself. The skill, as described to King Olmo in "The Chain of Pursuit", works as follows: "a new way to send force—to send kinetic energy—through shadows. Using this, I could just tap the armrest here…' and Cadenza drummed lightly on the crimson padding to illustrate, '..and by touching the shadows there, I could poke out your eye, by sending the force through the shadows on your eyeball. It would be as if had I just jammed my thumb into your eye—only from a comfortable distance here, where I don’t need to avoid any flailing, defensive arms, or gnashing teeth that could bite my arm before I got the chance. All I have to do is see what I want to touch or harm—and use the shadows near me to do so.'

This skill allows the woman to punch people from a distance (by, for example, punching a shadow in the palm of her hand), redirect bullets, move things even when her hands are restrained, and much more. She’s yet to fully explore all the possibilities of this ability.

Healing Sonata- Cadenza starts this spell by singing the first few measures of a song with magical qualities, which was specially composed for her and Louis Fritz by the minstrel’s own protégé, Melody Ferrier. As the melody flows, energy gathers at the gypsy’s feet, and rises in bright rings until it has traversed her whole body, healing any non-lethal injuries, internal or external, as it goes. Melody’s flute can be heard echoing in unison with the song when the spell is cast.

*Inner Melody- If ever impaired vocally or otherwise not in a state to sing, Cadenza may merely think the melody of Healing Sonata to herself, holding her hand over a specific wound to heal it with the same effects.

Gloom Tornado- By surrounding herself with a veil of pure shadow magic to draw upon, Cadenza can run on pure magical energy, increasing her already impressive speed fivefold and creating twisters of shadow power in her wake. These twisters trail after her, engulfing any foe she passes and damaging them with both forceful shadow magic and fierce winds. The technique requires no incantation, but consumes a considerable amount of magical energy, leaving Cadenza somewhat drained afterwards.

Weaker tornadoes of the same kind may follow after the gypsy when she runs at certain speeds, similar to the waves in “Blade Wave” (see “other skills” for details.)

Razorfeathers- By enchanting one of the peacock feathers in her hair with magic, Cadenza can toss the feather into the air to incite an attack quicker than the eye. Once the tossed feather dissolves, a downpour of razor-sharp feathers made of dark magic flutter down, unable to be deflected, and then all at once, they abruptly slash in countless different places on their target, cutting deeper than a knife without warning. The attack causes both great blood loss and significant magical damage. As Cadenza only carries three feathers that can serve this purpose, this attack can only be used three times; once for each feather. Mysteriously, the feathers she uses rematerialize after a day.

Shadow Golem- After an incantation of 6-8 minutes, a great deal of the shadow energy from within Cadenza rises to the surface in a visible form, and manifests itself around the woman’s body in a destructively powerful giant of pure magic. In this form, Cadenza retains her impressive speed, but commands far greater physical and magical power and defense (increased by at least 15-fold, depending on how much magic is used to form the giant) within the golem’s dark, semi-transparent form. Her Void ability, Dark Shield (and related skills), Staccato Burst Shadow (and related skills), and Silhouette of Stealth (and related skills) can all still be used when in this form. The spell lasts for as long as Cadenza has energy, or until she willingly calls it off herself. The energy used will absorb back into her afterwards, but she is still considerably drained after the spell in most cases (just how much depending on how long she maintained the golem form.)

Shadow’s Blessing- Gained after overcoming the gypsy spirit of shadow. Cadenza may grant one shadow spell of her own (not removing the ability to perform the spell from herself) to any living being for a single day.

Harmony- After years of being excluded from its circle, this spell has finally been granted to Cadenza, as it has been to her sisters. She simply chants an incantation taking 1-2 minutes, and then, through a bond of gypsy magic, is allowed to call upon a spell from one of her sisters. Unlike when they use the spell, however, the proximity of the other women is irrelevant to the skill’s strength, thanks to the Cadenza’s own intense training. (See sisters’ profiles for list of possible spells.)

Soul’s Flare- Learning Harmony has opened upon the world of Rubatoian magics to the gypsy, where the spells draw upon not only the user’s own energies, but other sources like emotion, the soul, or bonds with others. Cadenza began learning these skills under the tutelage of various mages countrywide, and this training has come to fruition in the first of the gypsy’s spells in this vein of magic.

By focusing these newly-tapped energies, she’s able to release invisible shockwaves of magical energy whose effect differ depending on her emotions. Anger brings a devastating magical attack that can bypass barriers of any kind; happiness a burst of energy that restores her reserves and heals her wounds; sadness a crippling blow that paralyzes targets until they’re released or can break free from the extremely strong grip of the spell. Other, more complex emotions have yet to be explored, but many are thought to fall under the three broader categories. The attacks can be charged with her own innate shadow element by will.

*Holy Blast- Through her old bond with Johnny Bones, the holy magic for this attack has been left to Cadenza. She feels as though the energy is radiating from the man’s amulet when she uses it, but even without wearing it, the spell still functions. All it requires is that she draw a quick cross in the air, before whatever her target is, and a blast of whiteish-gold energy emerges from the center, with the cross image still shimmering faintly in leftover magical light.

The blast is typically a short-range attack, since the need to draw a cross makes aiming a little tricky from longer distances.

Fumo de Crepuscolo (lit: “Smoke of Dusk”)- After an incantation of 1-2 minutes, this spell will fill the area with dark, thick smoke which emits from all shadows within a certain radius. The smoke will continue to be produced unless Cadenza willingly calls off the spell, or is several miles away from the point where she cast it.

Pendants of the Setting Sun- Learned while training in Zhenghe, this spell sends a pocket of Cadenza’s innate shadow magic, or if she wills it, multiple pockets, enough to fill the target’s entire body, into the deepest parts of their body, behind the bones, and underneath the flesh. At first, they will only feel a twinge of unexplained pain—the pockets are not seen or perceived otherwise—but as time goes on, the pockets expand, and the pain grows more and more severe. It’s almost like a tumor—because this grows, and expands, the shadows getting deeper and darker. The target’s strength starts to go first—then, their consciousness. Left in long enough, the “pendant” or pendants brings death. Healing magic does not affect them—it cannot even detect them. Holes are slowly bored into the target’s bones and organs.

This spell is slow in nature—and drains Cadenza more and more, depending on how many “pendants” she uses. Because the spell is, as a rule, based on the setting and rising of the sun, its effects will be stronger and quicker at night then during the day.

Phantasmagoria- Loosely related to “Enchantment” and “Mesmerize”, this spell uses the same type of magical energies to intoxicate its target(s), numbing their senses and reaction time, and causing them to see hallucinations, such as this dancing before their eyes. How long the effects lasts for depends mainly on the person targeted themselves, but it typically lasts for upwards to 20 minutes when successful.

Ritmo Globale (lit: “Global Rhythm”)- This spell will change Cadenza’s surroundings, depending on how the song that acts as an incantation is sung—if she sings it quickly, her surroundings will speed up in response, making them move faster as she moves through them at normal pace. If she sings it slowly, the surrounding area is also slowed, so that she moves through them as if time has almost stopped, a blur amongst all the sluggishly moving world. Whether the spell can have other effects if sung in other ways, the gypsy has yet to discover.

Song of the Madrigal- A lyrical song written in Old Rubatoian for Cadenza and her four sisters by their mother Sonya, the song of the Madrigal is a chant that allows one sister in a desperate situation to bind the magic of another sister, or send her own power to that sister, whichever she chooses. Each sister has another that is their contrast, and is the one they have the power to bind; for Vivace with her fire, there is Algretta with water; for Luminari with light, there is Cadenza with shadow. Arietta with wind is their mother's contrast, for earth, and serves as a balance; when she sings the spell, whatever the other sisters may have changed is returned to normal, and powers are restored.

The spell has only been used once so far, by Cadenza, in Let's Start Anew, when she sang it to bind her sister Luminari's powers in order to purge the Spirit of Light from her. Cadenza's lyrics begin as:

"Esta é a canção do Madrigal;
Uma canção cantada por muitos, cantado agora por uma.
Eu sou a cadência; o ritmo;
Esse que mantem a canção unida."


("This is the song of the Madrigal;
A song sung by many, now sung by one.
I am the cadence; the rhythm;
The one that holds the song together.")

It is unknown what might have happened had all five sisters ever sung the song together, but with Vivace's death, it will never be learned.

~Other skills:

Worldly Exchange- Gained after overcoming the gypsy spirit of shadow. Cadenza is able to draw shadow magic energy from any nearby shadows when her own natural magical resources are depleted to a certain extent.

Blade Wave- As of "Between Darkness and Light", whenever Cadenza slashes or moves her cutlass, the Conquistatore da Luz, waves of shadow energy will ride off the cutting edge and crash into anything they touch. This takes no conscious thought on Cadenza's part--it's simply a result of her shadow power flowing into the blade, and being more than the sword can contain within itself. Thusly, to give off the excess energy, it releases these devastating waves. This consumes no more energy than a normal swing of a sword would--it's just the product of a transfer of magic like blood flowing through a body.

Further description of the waves from their first appearance can be found here:

The room was filled with a series of clanging noises for a long while, like the working chambers of a blacksmith, blades striking blades with sounds just like hammers beating metal into shape. But then, a wobbly, wave-like sound, like thin cardboard being moved like ocean tides from hand to hand (poor children have few things to entertain themselves with, okay?) entered the ears--and I blinked, and Zorlo blinked, and we looked at the Conquistatore da Luz as the weird little noise came again. Shadows seemed to rise off the blade, like steam, and formed this wave, like a shock wave, or an ocean current, that rode off from the edge and ran out in the direction the sword's cutting side was pointed in until it crashed into something. Like thin, wavering, bending walls of energy, they rushed out. Considering the battle from a bird's eye-view, it might have looked as if I were dancing, and these giant ribbons of shadow were flying out from the cutting edge of my blade.


Luisa’s Arrow- This is a another skill of the Conquistatore da Luz that Cadenza has only just learned of--its power comes from the fact that the former Spirit of Shadow, once a human named Luisa, still has her soul entwined in a way with the blade. Even though her spirit is dormant, she lends the ability to fire magical, arrow-shaped energy blasts to the blade, which can curve and travel through solid objects at Cadenza's will. The blasts are fired from the tip of the curved sword, but so far, the woman has only been able to call upon them in desperate situations.

Dead of Night- By shrouding herself in shadows, Cadenza can become invisible to the eyes, to technological devices, and to the senses of even those able to trace people through magic, aura, or other energies. This skill makes a cloak, of sorts, appear around her, so that she seems to have just become a black blur, and fades into the background, out of sight and attention. It can last for as long as Cadenza has energy.

Shadow Skip- A movement skill where Cadenza manipulates the magic within her to accelerate her body and sprint, leap, etc. so quickly that she will appear to vanish and then flicker into existence briefly again as a faint shadow before once again disappearing.

Extrasensory- With the aid of magic, this skill heightens Cadenza's perceptions, allowing her to sense magical presences and other disturbances and oddities more clearly and accurately.

Steel Crows- Like the spell Razorfeathers, this attack moves quicker than the eye--but there's no enchantment or prep time necessary. Cadenza needs to simply summon up all the daggers hidden in the shadows on her--which is as easy as deciding to clear out your pockets, and focus to arrange them in a circle, like a flock of crows or vultures hovering before their prey. This takes less than a second of effort, being done by mostly will. Then, without warning, all the daggers will dart towards their target, like diving birds, to pierce into them, often leaving very bloody results.

Appearance: Cadenza is a slender, petite Latina woman, with a very fit, curvaceous figure that can’t even be hidden completely when in a baggy cloak. While some women only have beauty in face or in body, she also has a very lovely, “heart-shaped” face with gentle, Latin features, olive-tan skin, and large, almond-shaped, dark eyes in addition to her attractive figure. Her raven-colored hair complements her features, gently curling down past her shoulders, nearly to her waist. The lips that form her melodious-sounding words are soft, and full, and of a wine-kissed color, although they have a reputation of saying some pretty rough, not-so-kind things you wouldn’t expect from them. She sometimes wears a little peach-colored blush, or mascara, to complement her natural beauty, but you’ll just as often see her without when she’s had little time to take care of herself like that for days of traveling or other things.

Cadenza prefers to wear a soft, white cotton turtleneck blouse, which hugs her curvy figure closely aside from the looser sleeves, and towards the bottom of the blouse. Those looser sleeves are generally rolled up to make room for the black leather gauntlets over her forearms, aside from the rare times where she goes without the extra armor. A short, tight, finely-tailored brown leather vest is buttoned over top of her blouse, with the large collar always folded down. On the lower half of her body, the gypsy wears a pair of dark brown tights and comfortable, stylish, easy-to-maneuver-in tan-colored shorts, cinched at the waist by a dark brown leather belt from which the sheathe to her dagger hangs. As for footwear, she favors a pair of brown leather boots that come to about mid-calf, and have tough, durable soles that can withstand all the running and walking she does. She places a good deal of value in well-made, reliable boots—they’d be the last superficial item she’d be willing to give up, most of the time.

She carries any possessions or supplies she might need in a tan leather duffel bag, which she wears along with her sword sheathe and quiver with the straps going diagonally over her shoulder and across her chest. When traveling in Rubato, she’ll sometimes wear a sand-colored cloak over her clothes to protect herself from the harsh conditions.

Pictures:

http://img.photobucket.com/albums/v288/sailormichiru/denzaphotomanip.png
(original photo from fmd.com)


http://img187.imageshack.us/img187/7408/denzanew3colorvereditsccj8.png

Personality: Her friend Louis Fritz once said to her, in what will always be remembered as a brave move:

“The purest hearts sometimes need to put up the thickest, darkest walls if they’re going to make it through this life. I’m convinced that’s who you are.

“I know your mother chose, as much as she undoubtedly regrets it, the cigarette over you and your sisters, and you’ve fought with the loneliness ever since. Her choice hurt you—I understand. You were close to your father—he was betrayed in his time of need and sent to prison for thirteen long years. You loved your Paris Valentia with all your heart, milady, and he was shot down in war, leaving you all alone again. It was at this point that your sister Vivace made you her pawn in crime and her little plan, and effectively distanced you from any shot at a normal life you had…and what remained of your family.

“You were sent to the Dome—you met Prince Merridale, who looked so much like Paris. He reminded you again of what you had lost. You made mostly passing friendships and relationships then, always keeping to yourself, and two or three odd confidants. Then, Johnny Bones pushed his way into your life. You tried to ignore him, but couldn’t. He made you laugh… he made you happy again—you two ended up together. But then, he was taken from you too, to Heaven, where you convinced yourself he was far happier being…”

It was at this point that the woman slammed down her drink, told Fritz to “shut the hell up”, and walked out.

While he considered himself lucky to make it out of that conversation with all his teeth still intact, he had to reflect on the fact that when his friend was faced with an uncomfortable truth—something that made her feel vulnerable, she’d get quiet, yell like she just had, or punch you.

Cadenza is a self-proclaimed cynic, pessimist, and realist. Ask her what she pictures her own future to be like in a year, and she’ll give it to you straight—“if I’m not dead by then, then there will be even more people who will sure as hell want me to be.” She places very little trust in most people she meets, always trying to figure out their motives if they’re being kind, or just being rudely dismissive of them altogether. A kind gesture is seen as a favor—and a favor is one of the worst things someone can do for you, because that means you’re in debt to them. She’s a habitual liar, and will deceive and trick and slither her way out of any bad situation when possible. She’s been known to act or at least think in a self-defeating way when a hopeful or seemingly “too-good-to-be-true” situation presents itself.

Even with all her magic and abilities, she accepts that deep down, she’s human—and anyone who tries to act like they’re not just because they’ve got some fancy powers up their sleeve bothers her. She’ll generally shoot down the notions of any idealist who rambles on to her long enough—but, she knows, some small part of her envies their innocence and optimism and wishes she could still think that way. In times where she’s openly sad, this becomes more obvious. Music is her way of expressing the kinds of feelings she otherwise wouldn’t show. Alcohol’s increasingly become her way of repressing them—assuming they aren’t just masked by anger and rudeness.

She’s usually displays a somewhat black, disrespectful sense of humor, and tends to speak sarcastically or insultingly to most people. Her musical, Latin-accented voice almost always seems to have a slightly annoyed edge to it, and she’s known for not having the best of tempers or greatest amount of patience. Her insecurities with herself may sometimes shine through in her words or jokes, but she’ll mask it again with a lie if she realizes someone has noticed it. She’s proud of her “tough” image, and generally tries to uphold it.

Although everything ultimately boils down to the individual she’s dealing with themself, there are some kinds of people Cadenza likes and hates based purely off principle and past experiences. She’s got a long-standing grudge towards cops and other law enforcers, vampires, and Cernilians, more or less in that order. Male chauvinism and pompousness, when meant seriously, anger her greatly. She’s got a soft spot for soldiers, children, orphans, and widows, and also shows mercy on the very old. She has a reputation for having just about zero patience for lackeys and mindless underling-types, especially those that the Dome sends to her. If you’re an authority figure, or just someone who’s trying to restrain her freedom, chances are, she’ll have some problem with you.

As a fighter, she’s calm, ruthless, determined, and calculating when survival or some other serious matter is on the line. Otherwise, she takes fights lightly at first—she’ll poke fun at anyone who’s extremely zealous and no-nonsense about the whole thing. Fighting for her, early on in life, became about surviving—anything went so long as you came out on top. Even with all her training, where such instincts are civilized or driven out completely, she retains that—she’ll fight dirty and cleverly, even if it’s not “fair”. While she admittedly likes the thrill of a battle sometimes, often she’d just as well prefer being elsewhere, playing a guitar or relaxing. Cadenza finds that, in some specific situations, you can do more with the threat of a punch than a punch itself—and so in these situations, she exudes all the fierceness and danger of a Rubato sand panther to intimidate someone into submission.

Biography: (See old profile for earlier information.)

Life is a string of memories, knotted together. Think back to one, and it just naturally leads you to another. As I was explaining to Omar how I’d shown up to his workshop in such a bloodied, breathless state, the past day’s events came rushing back…

Two days ago::

She woke up to Death standing at her bedside.

There were two problems with this situation—one she knew she’d have to address very soon, but first there was the little matter of the fact that she had needed to wake up to begin with. The Amulet of Choros should’ve kept her from needing any sleep at all, shouldn’t it? That’s when the gears started clicking into place, and neurons were roused from their alcohol induced-slumber and forced to clock into work, no hangover excuses accepted.

It was gone, her brain finally told her, once it had managed to get itself into some semblance of working order. The amulet Spiny Norman, Johnny’s old pet, had given her that day…it wasn’t around her neck. That was why she had fallen asleep. Her eyes shot to the bedside table, where the story of the night before could be traced in spilled tequila and broken glass…some vague recollection of a barfight came to her. Did she lose it then?

A gentle, polite tinkling brought her back to the all-too-absurd present she had been trying desperately to ignore. Death, apparently, was holding the amulet—holding it by the last link of its chain, away from himself in the way a small girl might hold away a paper she’d just crushed a bug in. He captured that image astonishingly well for someone who didn’t exactly have the right facial features…or any real facial features at all, for that matter…to scrunch his face up in disgust.

A gleam from the amulet reminded her of why he was avoiding it so--the energy in the thing was like a little bead of radiant life. She wanted to reach out for it…be assured that she was still fully alive—but that little shine seemed so far away…

“You’ve been cheating,” he said. His voice was like an echo in a tomb.

“Not successfully, it seems. I can see you. The real you. That means I’m close to death, doesn’t it? And I don’t just mean literally, har har.”

If Death had lips, Cadenza thought he might have smirked. Instead, he canted his skull to the side. “Nothing gets by you, does it? Well, that includes Death. You can’t run from this one. Everyone dies.”

“Even the Spirit of Life?”

“Exception that proves the rule. And don’t you dare point out the logical fallacy. I know you would. ‘There are truths which are not for all men, nor for all times.’ ”

Death had a way of cutting people off before they could even begin to protest. Cadenza found herself wanting to jam a stick of dynamite up his eyesocket every time he did it. She knew he’d probably just reassemble himself after the explosion, but the visual of his bones being blasted apart like a Mister Potatohead doll being hurled at a wall managed to get a laugh out of her every time.

When she glanced at the specter again, he was looking at the mess of tequila bottles on her nightstand and shaking his head disappointedly. She half-expected a round of “tsk tsk”s to follow.

“Perhaps I didn’t even have to come here, eh? You’ll drink yourself to our Meeting yet. Haven’t you ever been told--‘Use, do not abuse; neither abstinence nor excess ever renders man happy’? Maybe now it’s already too late for that advice…”

Death might not have had a face for disgust, but he did admonition quite well. Something about the clicking of the bones as he shook his head stuck in your mind. It could make you feel so guilty that, well…Cadenza found herself wanting to go back to the earlier conversation.

“Why are you here?” she demanded. Few people could be so bold as to make a demand to Death. He often delivered…but rarely in the way they had wanted.

“My Gods, must I have a specified reason? ‘To the wicked, everything serves as pretext.’ Why can’t I just be here? Because I am Death?”

“Quit spewing quotes at me and get serious. You killed the guy you’ve been quoting too. No one’s special--we’ve made that clear. So if you’re here, it’s because you’re on business.”

“Ah, but ‘the secret of being a bore... is to--’ ”

Under Cadenza’s glare, Death felt he now knew what human men were complaining about. That kind of look was discomforting--even to him. He knew when to cut his losses and go on.

“--all right. I think you’re well aware of your situation by now. You’re the Spirit of Shadow—but to fully fill the role, you must be dead like all the other Spirits, yes? Except for Life--hush, we know.” He cleared his throat pointedly when he saw the roll of the eyes from the gypsy. “Anyway--your physical body impedes you. You know you must leave it—but you refuse to. And that is why, obviously, I am here. To…expedite the process. The problem is, you’re awake. And you’re about to…bloody hell.”

The last words were left to only echo throughout the room unheard. Cadenza might have been hung-over and half-asleep, but as soon as someone says something like “expedite the process”, and they’re holding a scythe sharp enough to shave the sparkle off a diamond, you don’t stick around to hear them finish the thought.

She found, as she dropped down onto the floor of the first level of the Realm of Shadows, that she wasn’t actually all that angry. The Spirits were too dumb to get a good rage going towards—who was stupid enough to warn someone and even provide reasons why before they killed them? Someone who never was very successful in killing anyone, she thought. But still…Death was hard to avoid—that being an understatement if she had ever heard one. And he had the amulet. That meant she was going to have to go back to eating and sleeping normally for a while. Eliminating those basic human needs had really freed up her budget—the Lamborghini and Vespa were getting washes, waxes, and detailing every week, and her dad was so occupied with the new gadgets she kept buying him that he was often too distracted to dwell and grieve about her mother’s recent death. The amulet had even helped take some of the strain off her magic when protecting her liver from shriveling up like a prune pickled in alcohol. That was all gone right now--unless she could get the amulet back. Godsdamn that skeletal bastard…why can’t he just go be a bloody Halloween decoration somewhere?

Going back to the Dome seemed out of the question. It was too sedentary of a lifestyle—yeah, she traveled from world to world, but she always came back to that place, and back to her room. There was somewhere to lie in wait for her--and that didn’t sound like a game plan for survival. No…if she was going to keep a job anywhere, it was going to have to be a job that took her, well…anywhere.

She strolled down the endless hall of the Realm, realizing that she was hearing something other than her own footsteps echoing in the back of her mind. That wasn’t right—aside from her, everyone else only appeared as a mere “shade” in the Realm; an immaterial, violet-blackish copy of themselves, like phantoms floating blindly through a haunted house. None of them could make noise—so what was this little watery gloop! gloop! she kept hearing in the distance?

The gypsy broke out into a run. And when you say Cadenza ran, you don’t just mean the sort of run that forty-something-year old women go do on a Saturday morning in their sweats and Nikes around their neighborhood—you mean the sort of run that’s like a force of nature ripping by you, something that cuts through the air and makes you feel like you just had a few years shaved off your life and you don’t even know why. It leaves you breathless and confused—it’s that kind of run. And all the while, there was this enigmatic little gloop, gloop, gloop…

The featureless hall trailed off to somewhere less…featureless. That is to say, rather than being the usual uniform violet-black hallway, it had distinctive characteristics. The ground had softened down to this little, squishy mess, like mud, and there were what appeared to be cattails and dandelions sprouting up from the shadowy floor, in all defiance of the fact that there was no dirt.

Someone was changing the nature of the Realm. Cadenza was, as you can imagine, pissed.

She walked at a much more deliberate pace along the mud path until it trailed off to what, her eyes seemed to assert despite all logic and memory arguing against it, appeared to be a lake in the shadows. Angry and determined, she continued down round the curve of the body of water, glaring at it like it’d hide if it knew she was mad at it for being there, and spotted something sitting on the edge of the lakebed some meters away.

The something was a little old man, holding a fishing pole and swinging his legs in the breeze. Yes, suddenly, there was a breeze. The gypsy was not happy about this.

She fixed him with the kind of bewildered look a mother gives when she goes upstairs expecting to find her son’s room cleaned, and instead finds a wild squirrel chittering in a pile of his junk—only, she would’ve hit you for saying that. Partly for using such a long metaphor. When the man didn’t react, she sucked her teeth in a meaningful way and cleared her throat loud enough to scare the fish.

Wait…there are fish?

“Who in the blue hell are you?” she said, realizing it was probably not wise to expect this guy to pick up on any nonverbal hints.

“Fisherman,” he shot back casually.

“All right…well, why are you here?”

The old man gave her a knowing little wink. “For you, friend. You’re on the edge of a precipice, teetering between life and that…not life…thing.”

A look all-too-common on Cadenza’s face assumed its usual position then. Whoever you were, it made sure it let you know that you generally had all the brain cells of a papaya, and that your IQ was probably a number not too far off room temperature. “…You’re a magnificently articulate bastard, aren’t you?”

The frail little man seemed undaunted. “It’s a nice place you’ve got here,” he said. “Lucky for you, too—you’ll be spending a lot of time here soon.”

Cadenza didn’t like where this was going—she got that feeling that creeps up on you slowly, when you feel like you’re about to be revealed as the target of a particularly nasty prank…

She took a deep breath—



--and woke up with a gasp.

The first sensation that came to her was that of a stinging cheek—Arietta had been standing over her apparently, trying to smack her to her senses. The worst part was, now her sister thought it had worked. Slaps were going to become a common wake-up tool…

“Cadenza, you’re awake! Oh, thank the Gods you’re awake…”

The younger gypsy felt very much like she had just slept through half of a movie, and was waking up in the middle of the good part confused, while everyone else was breaking out into joyful tears. The sobbing, tight hug from Arietta only served to strengthen this feeling.

“What happened…?” she mumbled, finding her voice much groggier than she’d expected. Her sister was still acting as the world’s most constricting and affectionate scarf.

A doctor launched into an explanation, but Cadenza was finding it hard to stay…well, lucid. The room kept coming in and out of focus—and all the while, there was this strange feeling of déjà vu…

…how much of those events she’d seen had been a dream?

“…and so finally, we had to take your amulet for a while so you could be put into a state of recuperative stasis. Understand?” the doctor said.

The gypsy nodded vaguely, hoping in the back of her mind that Arietta would brief her on the main points later. Right now, she just couldn’t get over the fact that the smell of tequila was overwhelmingly strong on her, even though she couldn’t remember drinking…

You might think that after all she and Johnny Bones had seen of House MD and Sam Vimes of Discworld, and what those characters had gone through with substance abuse, she would have learned her lesson—but that sadly just wasn’t the reality. If she had drunk herself incoherent last night, it wouldn’t serve as much of a clue to anything out of the ordinary…

…Cadenza suddenly fell backwards into bed. Monitors wailed. Arietta gasped. When her eyes shut again, she could hear the name run through her thoughts: “Soul Fisher”…

Pounding in her ears were the sounds of sand roaring by in a distant hourglass, time winding down…


…I survived that, narrowly. I’d always known I was in danger—the Spirits couldn’t just leave me alone, the magical problems that was causing were getting out of hand, but I’d never thought they’d take such an active stance. I can’t trust to close my eyes to sleep…

Room at the Dome: A dark violet door leads to a room that is hexagonal, and deceptively small. Strange incense placed there by unknown forces burns in each of the six corners, and is rumored to incite hallucinations of one’s worst fears. These visions are said to be seen playing across the six mirror walls. The only person known to be immune to the incense is the room’s occupant, teacher Cadenza Madrigal, who has adapted to the smoke since first moving in. Some believe that she developed the resistance as a result of the Dome considering her to have coped with all of her fears—or at least, those which it feels it would be wise to interfere with. This implies that the Dome placed the incense in the room in order to help Madrigal overcome her fears. Nowadays the smoke more so functions as a security measure to keep intruders out of the teacher’s quarters.

In the main room, aside from the mirrors and incense, there is a wooden bar that one might use for ballet stretches, which runs the length of the wall opposite the door. In the center of the antechamber, there also lies an oval-shaped bed with a curved headboard and footboard, which is generally made up with lavish purple sheets and pillows with silver tassels, and a small cherry wood bureau that is often locked. On the floor, near the foot of the bed, there’s a plush violet pillow on which the dragon Avello slumbers.

In contrast to earlier days, each of the six mirror walls has now been split up, with two mirrors making up each wall instead of just one. Behind every mirror is a hallway that leads either to a newer room of Cadenza’s, or to somewhere else in the Dome. Of the twelve doors, it is known that one leads to a luxuriant full bathroom, one to a kitchenette, one to a guest bedroom, one to a library, one to a training room, and one to a sauna. At least one door leads to the outside of the Dome, but it’s only accessible from inside the gypsy’s quarters, and not from the outside. Another’s ultimate destination is said to shift about, following the nature of the Dome. And the last that anything is known about is said to lead to a place directly adjacent to the door to Florheim, the main connection between the Dome and Madrigal’s Earth.
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Awards:
Most Powerful Character - Fall BA 2007
Most Attractive Female Character - Fall BA 2007
Best Battle (Chinatown Rush) - Fall BA 2007 and ZU Winter 2007-2008
Best BA Character - ZU Winter 2007-2008

Character with the Most Angsty Backstory - EH Summer 2008
Most Attractive Female Character - EH Summer 2008
Best Romance (with Johnny Bones) - EH Summer 2008

Best Battle (Knockin' on Heaven's Door) - Fall BA 2009
Best NPC character (Cadenza's family) - Fall BA 2009
Best Romance (with Rain) - Fall BA 2009
Most Mystically Strong Character - Fall BA 2009
The Person Award (Most Developed Character) - Fall BA 2009

Funniest Character - Spring BA 2010
Most Attractive Female Character - Spring BA 2010
Most Mystically Strong Character - Spring BA 2010
The Person Award (Most Developed Character) - Spring BA 2010
Best Quote: "You try to run again and I'm stapling your bloody trousers to a chair. Got that?" by Cadenza Madrigal to Zorlo, in "Can I Really Help Anyone?" - Spring BA 2010
Best RP: "Fashion Police" - Spring BA 2010
Best Romance (with Johnny Bones) - Spring BA 2010

RP Timeline located here: http://aikies.blogspot.com/2010/05/cadenzas-rough-zu-timeline.html

Past Profiles:
Cadenza Madrigal 1.0
http://www.zeldauniverse.net/forums/...haracters.html